Weaponsmith Archive
Thread: Rocket Lunchers... finally!!!
After so many days of making crates of somany different componentsetc... I can finaly make this **edit** weapon.
Problem... How much should I price each at?
I am seeing greedy Weaponsmiths charging 70k-100k. (is this the going price?)
I want to charge between40k-50k. Is this too cheap or too expensive.
If you have a better price strategy to price this evil weapon please hook me up.
Jafar
Master Weaponsmith---Kauri
I made a batch last week and charge 50K each. Monday some yahoo shows up and bought all the ones on my vendor....luckily I only placed about a 3rd of my stock up.
50K seemed like a good figure to me to compensate me for the days of non-stop factory runs, discourage one person from buying everything ( didn't work
), and not rip my customers off.
The 70-100K smiths are likely trying to make them sell lower. If you have only a few I'd start high 70-80K and slowly drop the price. I wasn't too worried about them selling too fast (kept a bunch in reserve) so I started at a price I'm comfortable with. If the restock sells to fast up go the prices!
just my 2 creds ![]()
Like several of the more annoying to make munitions I price mine pretty high. I've been asked why. My answer is to limit sales because they are a royal freakin pain to make. Still, my rocket launchers are around 50K and I move one or two week. If demand went up I'd raise the price just to keep from making more. Three days doing multiple runs to three factories just to make these things is not worth it unless you charge big bucks.
LoL just for fun I got some sliced (don't remember the stats) and jacked the price even more. They sold immediately.