Weaponsmith Archive

Thread: Petition to DEVS to give us the ability to...

szydd
Wed Jan 14, 2004 8:51 am
#1

build DOT weapons like the ones ngiht sister and Nym drop


how friggen cool would that be


cmon guys everyone post a sig here plz and 5 star it



howser

Lyzi
Wed Jan 14, 2004 9:02 am
#2






szydd wrote:

build DOT weapons like the ones ngiht sister and Nym drop


how friggen cool would that be


cmon guys everyone post a sig here plz and 5 star it





The game needs some loot weapons too.

- Lyzi



- Lyzi
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szydd
Fri Jan 16, 2004 9:39 am
#3

bump
Mor-Dan
Fri Jan 16, 2004 10:44 am
#4

being able to build DOT weapons eliminates the need to increase skill levels in combat profs to get DOT skills. this will never happen.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
Brawlmaster
Fri Jan 16, 2004 11:00 am
#5



Mor-Dan wrote:
being able to build DOT weapons eliminates the need to increase skill levels in combat profs to get DOT skills. this will never happen.




Good point, but an alternative would be to have loot drops which add DOT to weapons. That way they're ultra-rare, and much more useful than a lousy +30 -0.3 krayt tissue.



--
Trevnar Sunskimmer: Master Weaponsmith, Master Scout Trader: Munitions
[Kauri] Theed, Naboo
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Mor-Dan
Fri Jan 16, 2004 11:13 am
#6

but even if the item adding the DOT is a loot drop, it can still alter the skill points progression. how many people do you see dropping their fencer prof for a novice pike and 18-54dmg Staff b/c it has has medium mind poison? however, if it becomes something craftable, you can double those damage stats. why would anyone be concerned with a NS lance that is 15-150 dmg with a DOT when they can get a DOT drop and have a lance made that is 100-300dmg. see where this is going? the moment we get to make DOT weapons, the loot system has to change. the loot system sux as it is. the devs have no idea how to incorporate a good loot system. i don't want them screwing anything else up.

now, as a side effect, maybe. say you are making the final stage of a vibro lance. you get 2 consecutive Amazing Successes and it adds a DOT to the weapon, sort of like how you can get triple and quadruple enhancers on a power up. that might be good, but needs to be saved for top level weapons only.



Vendor Locations:
-1560 120 in Soal Valley, Corellia
-4700 5600 north of Theed, Naboo
szydd
Fri Jan 16, 2004 11:21 am
#7

i dont man to let us put a DOT on a cdef, im talkin high level items and in now way should be easy to create. im just saying that these weapons already drop, they exist, which means it had to have been built somehow. i just think it logical that me being a MWS i would have an idea of how to craft an item with a DOT.


howser

Draconicius
Fri Jan 16, 2004 12:49 pm
#8

We can... go kill a nightsister elder... get the Nightsister Energy Lance Schematic (limited uses = 5)



You will also need 2 same serial Nightsister Vibro motors.



These lances have 2 dots built into them. Con and Health ... 20 minute length.. about 57 wound to each pool per tick.



Now if they give us a permanent ability.. well... i dunno.




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Ragnash
Fri Jan 16, 2004 2:26 pm
#9

Here is another view. This is supposed to be a Player based economy. Why have uber drops at all for "complete" weapons? Why not have a component"s" drop as rare as the Lance itself, then you need to include that in a special schematic to make the weapon, that way your not stepping on the MWS's toes, and not taking away from the enconomy. But lets not have it like EQ where if you fail the materials are gone and no weapon. If you get a bad combine it is still alittle better than a regular version but not as good if you get all greats or amazings. Just a thought



AOD Ragnash Moognok
Master Weaponsmith
Master Artisan
Master Merchant
Sunrunner
Rag's Weapons
Location Virtutis Civitas WayPoint n443 n4004
Akitt
Sat Jan 17, 2004 1:47 am
#10

Plus... DOT weapons are already extreamly rare... and in that rare catagory you have the coveted Mind DOT weapons. If we could actualy craft DOT weaopons the fire thing i would do is build a scout blaster and focus 100% of experament into an extreamly high Mind DOT. Who cares about damage... all you need to do is switch weaopns after the DOT takes effect in PvP. I dont think allowing these to be crafted shoudl be allowed.

But if they do allow for components that add that effect... they should have severe penalty on them... like + speed or - damage.
Ragnash
Sat Jan 17, 2004 2:30 pm
#11



szydd wrote:

i like the rare component drop. could also make it an actual crafting based npc mission series. also, similar to RIS armor, make it be more than one component to build finsihed product. Maybe some really hard, can only do once, and u can create one legendary weapon. every master crafter should get to build at lease one supreame master piece.

howser






Hear Hear! I like the one time quest,,, or,,, if your weapon takes a dump on you due to wear or a bad repair you can turn it in and redo the quest. But only with turning in the old weapon. And make the drops so that you can only have one at a time on your Toon. That would keep the camping to a minimum... heh, now I getting way ahead of myself



AOD Ragnash Moognok
Master Weaponsmith
Master Artisan
Master Merchant
Sunrunner
Rag's Weapons
Location Virtutis Civitas WayPoint n443 n4004
szydd
Sat Jan 17, 2004 11:32 pm
#12

noone else would like to build at least one uber legendary weapon?


howser

szydd
Sun Jan 18, 2004 1:38 am
#13

i like the rare component drop. could also make it an actual crafting based npc mission series. also, similar to RIS armor, make it be more than one component to buildfinsihed product. Maybe some really hard, can only do once, and u can createone legendary weapon. every master crafter should get to build at lease one supreame master piece.



howser

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