Weaponsmith Archive
Thread: Montlhy Patch Definitive Weaponsmith Changes
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staryu27
Tue Nov 04, 2003 12:31 pm
#1
Hello,
i'd like to know if anyone knows the definitive Weaponsmith Changes going live today/next days!
i'd like to know if anyone knows the definitive Weaponsmith Changes going live today/next days!
BIither
Tue Nov 04, 2003 3:05 pm
#2
Here's what's currently going onto Test right now. Expect all of this to make it to live in the next patch.
======================================================
Added a projectile feed mechanism enhancement loot item comparable to the Krayt tissue enhancement for blaster power handlers. Start looking.
Loot components from unrelated creatures no longer stack. Only same-creature loot components will stack.
Removed the blaster power handler requirement from the FWG5 pistol. Requiring two different power supplies was enabling these weapons to benefit from two separate power supply attribute crafting bonuses.
Fixed experimentation formula to use the correct range when determining how much an item attribute changes. The formula was supposed to be based on the resource max range, but was using the entire attribute range. A crit success experimenting with an attribute can push the attrib over the resource max value, but never over the item max attrib value.
Fixed a problem with the crafting experimentation ranges on the projectile feed mechanisms being reduced in half.
Prevent old crates from being split.
Added the ability to craft metal staves to novice weaponsmith.
Added the DLT20 rifle to novice weaponsmith.
======================================================
Added a projectile feed mechanism enhancement loot item comparable to the Krayt tissue enhancement for blaster power handlers. Start looking.
Loot components from unrelated creatures no longer stack. Only same-creature loot components will stack.
Removed the blaster power handler requirement from the FWG5 pistol. Requiring two different power supplies was enabling these weapons to benefit from two separate power supply attribute crafting bonuses.
Fixed experimentation formula to use the correct range when determining how much an item attribute changes. The formula was supposed to be based on the resource max range, but was using the entire attribute range. A crit success experimenting with an attribute can push the attrib over the resource max value, but never over the item max attrib value.
Fixed a problem with the crafting experimentation ranges on the projectile feed mechanisms being reduced in half.
Prevent old crates from being split.
Added the ability to craft metal staves to novice weaponsmith.
Added the DLT20 rifle to novice weaponsmith.
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