Weaponsmith Archive

Thread: Mine questions

Sistere
Wed Jan 14, 2004 3:31 pm
#1



Chinatown Medical Group, Sistere Allison MD/MChef and Alexi Carlone MD

Wanderhome
Sistere
Wed Jan 14, 2004 3:35 pm
#2

BAH!!


Questions:


Do anti-vehicle mines only work on vehicles? Can a mine field (one) be mixed with both anti-vehicle and anti-personal for double the pleasure and double the fun?


I searched - didn't find a definate answer.


Thanks




Chinatown Medical Group, Sistere Allison MD/MChef and Alexi Carlone MD

Wanderhome
LLJK_Griz
Wed Jan 14, 2004 3:55 pm
#3

It's just a name, it means nothing as far as functionality goes. All mines will go off on any opposing-faction players if they step in the minefield, and if the minefield is not bugged.


Anti-vehicle mines have the worst stats of the three types of mine so there's no point in using them.




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Ragnash
Fri Jan 16, 2004 2:34 pm
#4

Well the Vehicle Mines are alittle less than the DXR's but they do have "heavy" AP so that does count for something



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p4Samwise
Fri Jan 16, 2004 3:19 pm
#5

General consensus is that the XG mines are the only ones worth making.



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pylon
Sat Jan 17, 2004 1:20 am
#6

Is the DXR mine worth the extra resources?



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