Weaponsmith Archive

Thread: Rancor Teeth are worthless arent they

Concerned-Player
Sat Jan 17, 2004 8:35 am
#1

I can see all these items and how good they are for shooters but it seems like Rancor teeth stink. Am I wrong?

Biggens77
Sat Jan 17, 2004 8:38 am
#2

yeah they are very bad. no min dmg boost. a slight max dmg boost and that RAISE the speed and not lower it.



Biggens
Master Weaponsmith
Corellia 1060 -4916 (East of Coronet)
Biggens Weapons Stock List And Lower Prices 3/05
Radiant
Concerned-Player
Sat Jan 17, 2004 8:43 am
#3

They really do hate melee professions. lol
Maelstorm_1
Sat Jan 17, 2004 10:09 am
#4

i looted recently 2 sets .. first set i had weapons mad with them and pseed was 1 sec slower... the stats were on that set

min 6
max 71
spd .869
wound 24 * note this gave the weapons about a 10-15% advantage over non ancor ones
ideal range mod -8 (yuck instead of +10 i had -1 )
health cost 12
action cost 9
mind cost 13 (about 5-8 higher than normal)

2nd set i looted i want experiment run with...

min 11
max 83
speed .555
wound 21
ideal range mod -5
health cost 9
action cost 17
mind cost 10

i think this will boost speed marginally and only hinder my speed by about .5



____________________
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revisoHT
Sat Jan 17, 2004 12:33 pm
#5

Some teeth can add a nice max damage boost, but the hell it unleashes on the rest of the stats negates the benifits of the damage (after all, would it matter if a weapon did 20k damage if it could only hit the target once every third tuesday?)


What i'd like to see is the teeth changed over to an enhancement to sword cores instead of a replacement to them.




Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

GTOfire
Sat Jan 17, 2004 12:40 pm
#6

A WS I know told me rancor teeth are bugged right now. Is he correct and can't they be used or was he mistaking? If I compare the 3 I have to the two listed in this thread, they're pretty cool. 120 max damage and a slight min damage boost. 0.561 speed (I thought it had a - though, but I guess that's just my crazy imagination ), HAM 7/9/7.




--------------------------------------------------
Ysh-Hon Eeryuu
General Manager, Intergalactic Society of Megalomaniacs (ISM) Enterprises
ISM Superstore - Tatooine (outside Bestine) -1735, -4917

M Tailor, M Artisan, M Merchant
revisoHT
Sun Jan 18, 2004 2:57 am
#7

its not so much that they're bugged - they CAN be used - it's just that the cost/benifit ratio is out of whack. they don't work like other 'enhancements'. They don't add anything to a component, they take it's place.


And the speed you read is not a negative. it will add that much speed to slow down your weapon.




Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

Moyphran
Sun Jan 18, 2004 5:34 am
#8

But, if you get a Master Fencer with One-Handed Speed +95 and make a curved sword using them the speed detriment is gone. Still leaves the HAM pretty high, but if your buffed it doesn't cause too much of an issue.


Don't expect to vendor sell them, they are liked by a very few specific people



Moy

Flamingdeath
Sun Jan 18, 2004 9:33 am
#9






Moyphran wrote:

Don't expect to vendor sell them, they are liked by a very few specific people



Moy





True, these weapons are really only for a Master and not just the average Master at that. I made a few different ones and put them on my vendor, not so much to sell but to answer anyone's question on what the stats would look like.



Cyrus/Cynister -- no intentions of ever logging in again
MulletMan01
Sun Jan 18, 2004 12:16 pm
#10






Maelstorm_1 wrote:


2nd set i looted i want experiment run with...

min 11
max 83
speed .555
wound 21
ideal range mod -5
health cost 9
action cost 17
mind cost 10

i think this will boost speed marginally and only hinder my speed by about .5



Remember you are not getting the -speed bonus from a regular sword core. My adv sword cores have a speed mod of -.602. So using this tooth instead willincrease your speed by 1.157. Just my 2 cents.



MulletMan Trailerdweller
Cancelled account 9/27/04
revisoHT
Mon Jan 19, 2004 2:29 am
#11

Didn't they cap master fencer at 5 per server?


very very hard to sell on a vendor.




Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

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