Weaponsmith Archive
Thread: Hard Caps on Exp
I have noticed that amazeings have no impact at all. Not to mention I too have noticed this problem with better resources not netting better product. The only conclusion I have reached is that one lackluster component keeps dragging me down and not allowing me to reach potential.
Not to mention that the overall experimentation dosent seem to be connecting all that good. One craft the knuckler reached 87 and its 2.2 speed next is ninety seven and 2.2 speed.
Something is definately not right in the wonderful world of weapons. Have no clue whether this is a good thing or a bad thing.
For hard data:
Prepatch DXR6: 96/28/28/28exp, 2.2spd, 75-171dam, +13/+13/+13 range, 26/52/35 HAM, 36.4% wound
Postpatc DXR6: 98/29/29/29exp, 2.4spd, 57-154dam, +0/+20/+0 range, 30/54/38 HAM, 33.9% wound
This is using the same or BETTER materials, postpatch, and as you can see, although the overal experimentation results are better, ALL the weapon stats are worse.
Message Edited by Okeefe on 04-01-2004 03:37 PM
Joshie2 wrote:
I don't know what weapon you're making because those stats aren't a DXR6 carbine or rifle, or a DX2 pistol.
It's an Advanced DXR6 Carbine with adv scope, adv stock, and adv. power handler.
Joshie, Are you saying that you get exaxctly the same final stats using 12 exp points as you used to get with 10? Because that would be my point....
Okeefe wrote:
It's an Advanced DXR6 Carbine with adv scope, adv stock, and adv. power handler.
Joshie, Are you saying that you get exaxctly the same final stats using 12 exp points as you used to get with 10? Because that would be my point....
What bizarro world are you living in? DXR6 carbines are like 110-175 3.6 WITHOUT stock, so those stats are not at all possible unless you have some magical stock with negative min damage and better than -1.0 speed.
Also DXR6 cannot be experimented anywhere 96/98% because of the capped stats on required resources, and the range modifiers don't match up with any ranged weapon I know of. Are you just making up numbers and trying to incite a riot over some problem that doesn't exist?
The 10 and 12 point weapons were identical except for the 1 point difference in damage from rounding, and the HAM from not having 12 points. If I made a new one with 12 points, it would be identical to the old 12 point one.
Lol, sorry (slaps self upside the head...)
These stats are for my advanced curved swords. I had the dxr6 stats next to it, and wrote down the wrong heading. Doesn't change the problem though.