Weaponsmith Archive
Thread: N00b WS here with a question..
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Shikkari
Fri Mar 18, 2005 4:00 pm
#1
Ok I just started grinding WS a week ago and have started lurking on the forum here to pick up juicy tidbits etc...one thing I haven not figured out is what exactly is meant by the term "+12 weaponsmith"....what stat is the +12 refering to and how does a WS become a "+12 WS" ???
Thanks and sorry for the n00bness
Thanks and sorry for the n00bness
CTRL_ALT
Fri Mar 18, 2005 4:12 pm
#2
When you master you will have 10 experimentation points, or +100 Weapon Experimentation in your skill sheet. Buying modded clothing and clothing attachments with a positive Weapon Experimentation mod you can increase the base +100, every 10 points you increase it you will gain another point. Every 1 you increase it will increase your chances of great successes and such. The mod caps at +125 (125/10=12.5, which rounds down to 12 points). This is all in the stickies I believe /pointup
Message Edited by CTRL_ALT on 03-18-2005 06:13 PM
Shikkari
Fri Mar 18, 2005 4:43 pm
#3
CTRL_ALT wrote:When you master you will have 10 experimentation points, or +100 Weapon Experimentation in your skill sheet. Buying modded clothing and clothing attachments with a positive Weapon Experimentation mod you can increase the base +100, every 10 points you increase it you will gain another point. Every 1 you increase it will increase your chances of great successes and such. The mod caps at +125 (125/10=12.5, which rounds down to 12 points). This is all in the stickies I believe /pointupMessage Edited by CTRL_ALT on 03-18-2005 06:13 PM
Thanks for the info...i have looked through most of the stickies but either missed it or it's not there...either way thanks again
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