Weaponsmith Archive

Thread: ADK Question for you Weaponsmiths

NalaniKonomohu
Sat Mar 19, 2005 8:18 pm
#1

After endless hours discussing this with friends, can the weaponsmiths of this game explain something to me.

What is the significant difference between using an Anti Decay Kit on a "Legendary, Exceptional, or Highly Effective weapon", all with insane damage modifiers - versus the issues of -1 use weapons. Im kind of peturbed that -1 use weapons were taken out of the game for this reason Dagger Isn't having say a 400-1200 damage powerhammer, without it ever decaying essentially the same thing as the -1 use dot weapons?

If any weaponsmiths could shed some light on this matter for me, Id be really appreciative of it. I know from past posts from Dev Staff that -1 use was a "Bug", but to me ADK's seem like a bug as wel - although they are very nice just seems like they could destroy a many of upcoming ws's businesses

Thank you for your time /curtsey

Message Edited by NalaniKonomohu on 03-19-2005 07:18 PM



Nalani Konomohu
::12pt Master Artisan:12pt Master Armorsmith::10pt Master Tailor
::-200 -5500 South of Coronet, Nalani's Premium Imports::
::5780 -5240 Tucumcari - Lok, Nalani's Armor Works::

Zandergeef
Sat Mar 19, 2005 9:03 pm
#2

Ya most weaponsmiths were not to happy with the idea.


I guess it gives people more of a reason to buy that 2k max damage T21 for 100 million knowing that they can get a ADK and it will last forever.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

samijx
Sun Mar 20, 2005 1:20 pm
#3

ADK's were added to help stabilize the economy. Power-gamers were going thru their high-end weapons so fast prices just kept climbing adn climbing. Now that many weapons have been ADK'ed that'll leave other good weapons to go around.



Sami-jx (Naritus)
Master Weaponsmith, Master Armorsmith, Master Artisan, Merchant 4043

Sambacca (Naritus)
Master Bounty Hunter, Master Combat Medic, Carbineer 0400, Reflexes 0300
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