Weaponsmith Archive
Thread: AS VS WS: Pros and Cons???
I've got three bags full of resources, and it's *STILL* not enough, and there are a bunch of things I can't make still (polearms, advanced blade vibro units)
First, fill up all your WS skill boxes, until you hit "Master Weaponsmith" profession.
Next, resources. Weaponsmith is *the* most competitive crafting class out there, and if you don't have the resources to make competitive products, you will *not* be able to compete.
I'm sure armorsmiths have it bad, but they have the luxury of less competition, so there is room for error / lesser resources.
Also, as a weaponsmith, you'll be focusing 90% of your effort into damage and attack speed. Armorsmiths seem to (I'm not one, and haven't done it myself, but I've looked at a few sets of armor, and bought a set or two) have more choice.
IE: They can put different protective layers (stun protection helmets, special heat protection, etc), and create vastly different types of the same armor
weaponsmiths, everything except damage and attack speed are icing on the cake. If your weapon is 50 points more accurate than the next guys, but has double the HAM costs, or half the damage, most of the time your sale will move onto him (less and less players care about ham now. Just get doctor buffs + some brandy). Durability is a bit of a bonus, and I find myself putting my leftover points into durability on limited use schematics like the DXR6-b
I don't see one being easier than the other at master. I have an armorsmith toon and my MBH is very in tune with what makes his weapons work and how his chosen 'smith goes about his business.
Hides are a major pain for armorsmiths, and a major cost that just isn't there for weaponsmiths. The best wooly hide on my armorsmith's server is currently selling for over 150cpu (thank god I bought a ton when it was in shift @ 30cpu). Top quality leathery for Ubese isn't cheap either. It just isn't feasible to harvest enough on your own, so you're dependent on hunters. I can harvest enough minerals on my own to compete.
There are fewer named resources as an armorsmith, but most of the generics have such infrequent spawns with top quality stats that they may as well be named. Go to Shadowfire's forums and ask what geho is, and you'll get an answer that it's THE top quailty polymer on the server. Only one or two others even come close.
One area that armorsmith's have it easier on is keeping stocked vendors. The top armorsmith's on my MBH's server almost never have a good stock and don't take custom orders very frequently (if at all) and no one seems to mind. If a weaponsmith doesn't havea vendor full of every weapon imaginable at all times then they get forgotten. I suspect this is because the demand far top quality armor exceeds the supply.