Weaponsmith Archive

Thread: Scout Blaster with a speed of 0.0

Logix
Sat Feb 28, 2004 8:31 am
#1






Pohacca wrote:


I've been told that even if a gun's speed is less than 1.0, you will still shoot at 1.0. Is this true? If so, then why was I able to experiment this weapon to 0.0?




The fastest you can possibly fire is 1.0. But because certain special moves have speed penalties, weapons with sub-1.0 speeds can still be beneficial.


For example, say you have a 1.0 speed weapon. I use a special move that has a speed penalty, so I'm really shooting at 1.5 speed. If I had a 0.5 speed weapon, I would be hitting the speed cap [firing at 1.0 speed]and gaining all the benefits possible. This is why you can experiment guns below 1.0, because in some cases you're still not hitting the speed cap with sub-1.0 weapons.


However, if you're just firing and using no special moves, you will be firing at 1.0 speed with that weapon, not 0.0.


Of course, your mileage may vary depending on the +speed modifiers you have with your skillset.

OryakaDrake
Sat Feb 28, 2004 11:10 am
#2

The simple fact that that gun is at 0 spd, witout any exploits will help you sell it for at least around 40 million(on Naritus at least) and that is as a simple decoration, because peeps are full of money, and think of the same on your server dude.



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Pohacca
Sat Feb 28, 2004 1:04 pm
#3


I just put this little baby together, and let me tell you it's a pretty gun. I used Legendary tissue, max 141 and the outcome with a 24% damage slice was:


Speed: 0.0

Damage: 86/349

HAM: 18, 29, 18


I've been told that even if a gun's speed is less than 1.0, you will still shoot at 1.0. Is this true? If so, then why was I able to experiment this weapon to 0.0?





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Xieflow
Sat Feb 28, 2004 1:19 pm
#4

your speed cap is at 1.0. it's effected by your speed modifiers. IE: a master carbineer can probably shoot at the cap on a 2.0 speed carbine
Pohacca
Sat Feb 28, 2004 10:11 pm
#5






p4Samwise wrote:

As I understand it, all the speed penalties for specials are in the form of multipliers, so that gun will fire at 1.0s no matter what specials are being used.






Actually, I recieved a post from the Pistoleer Forum manager and was told that a gun with 1.0 will fire at 1.5 with specials, a gun with 0.5 or less will fire specials at 1.0.






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Hobbbbit
Sat Feb 28, 2004 11:42 pm
#6

Here's a list of speed modifiers on pistol specials http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=7716#M7716(old one, but nothing really changed)

With 0.0 gun anyone even with novice marksman can use any specials every seconds. Slowest pistol special is last ditch in smugglers dirty fighting tree. So it's a sweet gun for any smuggler out there (BHs actually have faster firing rate then master pistoleers so they wouldn't need anything like this).

But what a waist of such a great tissue! Why Scout Blaster? Why not DL-44? Same speed, same damage, same HAM, but -70 at 64, not -90! With scout blaster at master pistoleer I will miss every 5th shot at 64m, not the case with DL-44.



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Pohacca
Sun Feb 29, 2004 1:10 am
#7






OryakaDrake wrote:
The simple fact that that gun is at 0 spd, witout any exploits will help you sell it for at least around 40 million(on Naritus at least) and that is as a simple decoration, because peeps are full of money, and think of the same on your server dude.






I wish I were on your server, the best offer I've had is 600k.






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p4Samwise
Sun Feb 29, 2004 1:36 am
#8

As I understand it, all the speed penalties for specials are in the form of multipliers, so that gun will fire at 1.0s no matter what specials are being used.


I'd advise trying to market that gun to classes with really slow pistol specials... smuggler/BH, maybe? Not sure what the slowest pistoleer special is.



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llllMaverickllll
Sun Feb 29, 2004 4:39 am
#9

Keep it until publish 8 when speed caps change.



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Pohacca
Sun Feb 29, 2004 12:11 pm
#10



Where can I read about publish 8?





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Pohacca
Sun Feb 29, 2004 1:13 pm
#11






Hobbbbit wrote:

Here's a list of speed modifiers on pistol specials http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=7716#M7716(old one, but nothing really changed)

With 0.0 gun anyone even with novice marksman can use any specials every seconds. Slowest pistol special is last ditch in smugglers dirty fighting tree. So it's a sweet gun for any smuggler out there (BHs actually have faster firing rate then master pistoleers so they wouldn't need anything like this).

But what a waist of such a great tissue! Why Scout Blaster? Why not DL-44? Same speed, same damage, same HAM, but -70 at 64, not -90! With scout blaster at master pistoleer I will miss every 5th shot at 64m, not the case with DL-44.






Thanks for the info, though I don't see the use of the tissue in a scout as a waste, I love the gun!






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LLJK_Griz
Mon Mar 01, 2004 1:22 am
#12






Pohacca wrote:





p4Samwise wrote:

As I understand it, all the speed penalties for specials are in the form of multipliers, so that gun will fire at 1.0s no matter what specials are being used.







Actually, I recieved a post from the Pistoleer Forum manager and was told that a gun with 1.0 will fire at 1.5 with specials, a gun with 0.5 or less will fire specials at 1.0.








Each special has its own damage/delay multipliers. http://www.killyourpc.org/swg/swg_dps.php



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