Weaponsmith Archive

Thread: XG mines crates disactivated

Gaelik
Sun Feb 29, 2004 1:27 pm
#1

Did a few crates of mines last week and my customer just came back with a few crates stucked, same than with the old fwg5 and else.


The crate XG Mines contains items no longer used by the game and should be removed from your inventory


Is there some complete list of stuff changed recently ? I can understand for the fwg5 but still confused by the mines change for somefew days old equipment ...



--
Gael'
Weaponsmith - Kor Playa - Corellia 5431 -922
charb
Sun Feb 29, 2004 2:38 pm
#2

There was another post about this earlier, however its NOT just XG mines, I have xg and anti-vehicular which will not budge from the crate. the crate doesn't even list their stats anymore. KINDA HARD TO SELL BROKE STUFF. I 'm making a run of some more mines today, lets see what happens with them.
Maatia
Sun Feb 29, 2004 6:51 pm
#3

All the land mine factory crates are broken and will not let you take anything out of them. (



You just have to hand make land mines one by one if you want to use them now days.


Enix_Dayspring
Sun Feb 29, 2004 8:54 pm
#4

I had a crate of weapon stocks that I got the message "This item is no longer being used in the game". And couldnt use them.


Funny thing is I had identical crates of stocks from the same factory run that worked fine.



**************************************************************************
Pyrrhus
Sunrunner

charb
Mon Mar 01, 2004 12:10 pm
#5

Well I have a few things crated, I don't want to start looking at all the stuff to see if they are "broke" or not. they're gonna fix our "locked" crates i suppose, right????

Siymon
Mon Mar 01, 2004 12:19 pm
#6






charb wrote:
Well I have a few things crated, I don't want to start looking at all the stuff to see if they are "broke" or not. they're gonna fix our "locked" crates i suppose, right????







Yea, and Santa is a fat man that lives in the North Pole.



Siymon|Bane'|Noymis|Soruman(Retired)|Tesros(Retired)
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