Weaponsmith Archive

Thread: Problems with Gorax Bone Shards and the new reinforced casings

Absimilard
Sat Aug 06, 2005 10:17 pm
#1

Hello my dear freinds,


i encountered a problem today while i wanted to make a lightweight FWG5 for a guildie:


when i wanted to use einther a Gorax Bone shard or one of those new reinforced casings as feed

mechanism, it highlighted the correct slot, but when i clicked it it said that i did not chossed a valid

component for this weapon.


Has anyone else encountered this problem, or even better, has a hint or solution for me what i am

doing wrong?


Chilaa



------------------------------------------
Anitalia Karek
CL 90 Jedi
Rank Rebel Colonel
Two Rivers, Talus

Ayylaa Dride
Entertainer
Farstar
------------------------------------------
NoMoreHeros
Sun Aug 07, 2005 1:43 am
#2

You have to craft them into an Advanced Projectile Feed Mechanism. Unstack them, insert one into the APFM schem, plus the resources, of course. Then off you go. You can't put Gorax bones or a Reinforced Casing thingie directly into a weapon.



-Wanderhome
Dantih Hellstorm - Jedi Knight
Aanaya Hellstorm - Apprentice Weaponsmith
-Radiant-
Helenna Lornoia - Elder Entertainer
Zandergeef
Sun Aug 07, 2005 2:59 am
#3

Ya what the others already said, you actually put the gorax shard and other item(havent gotten my hands on new item yet) into the projectile feed mechanism. Its the same as krayt tissue going into the power handlers and not the gun itself.

Acklay bones on the other hand are an actual replacement for the sword reinforcement core thingys.

ps. cant type when I am really tired



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

SigmaXIII
Sun Aug 07, 2005 5:11 am
#4

i appreciate its confusing as the looted item has all the stats you would be likely to see from a crafted APFM






(_-·._.)¯._-V- Ralyias -V-·._.·´¯(._-·._)

)¯`·.__.·-·._.* Anti Smuggler/pirate hero*._-·._·._.·´¯(

~Vengeance Imperium~
BadgerSmaker
Sun Aug 07, 2005 7:52 am
#5

Yay I learnt something.



1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
ShugFlurry
Sun Aug 07, 2005 8:33 am
#6



BadgerSmaker wrote:
Yay I learnt something.



Grats!



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
Kwast
Sun Aug 07, 2005 9:39 am
#7



BadgerSmaker wrote:

Hmm lets see if I have learnt anything about weaponsmithing...

You have to make an Advanced Projectile Feed Mechanism first?






LOL



(gnn[[[[[[[[[[]nnnWXgggggggggggggggggggggggggg
Kwast Petrossian
Flurry Padawan
Unlocked November 11th, 2004
*KP* Weapons & Grenades (-1131, -3348 Corellia)
12 pt Master Weaponsmith 12 pt Master Artisan
Kwast- Reborn
(ggggggggggggggggggggggxnnntnnnnnn


BadgerSmaker
Sun Aug 07, 2005 12:44 pm
#8

Hmm lets see if I have learnt anything about weaponsmithing...


You have to make an Advanced Projectile Feed Mechanism first?





1101000001100110111110111110010010010010
0100010101011011110110101001100100110110
1010101000011110100100001000001000100101
0011001100001100110111010101010011010000
0111100000010111111101110100101101000011
0110101101111001011110111101001000101011
0010100110100000010111010001101110011000
1011111100111011110011001111100110100100
"BAD NPC SPAWNER IS HERE!, NO ENTRY IN NPC SPAWNERS DATATABLE"
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