Weaponsmith Archive
Thread: Gorax Featherweight
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P__Day
Sat Jun 04, 2005 7:20 pm
#1
http://www.imagedump.com/index.cgi?pick=setandget&tp=259384&poll_id=0&category_id=19&warned=y
What do you think?
Orew
Sat Jun 04, 2005 9:31 pm
#2
Not bad... anyway, I would suggest a "plain" FWG5.
At least with the resources I have, "plain" gets better than "featherweight".
ShugFlurry
Sun Jun 05, 2005 2:32 am
#4
Nice, what shards did you use? I crafted a 386-966 1.93 91 SAC with some 168s I think. Great on my MBH/Mpistoleer
P__Day
Sun Jun 05, 2005 3:27 pm
#6
Nice, what kinda shards went in that?
Summerflame wrote:
Made this a couple of days ago![]()
Summerflame
Sun Jun 05, 2005 4:55 pm
#7
Aint logged in atm, but 192 as far as I remember ![]()
(still got 2 tucked away for a rainy day
)
JediSpam
Sun Jun 05, 2005 6:40 pm
#8
Aren't FWG's capped at 948 or something?
Would anything above thisdamageactually be better?
I'm a noob when it comes to weapons. LOL
Mor-Dan
Sun Jun 05, 2005 7:21 pm
#9
bgold4 wrote:
when using shards, what do you experiment in for each part and with how many points?
9 into efficiency in the barrel (-9SAC), 9 into efficiency on the feed mech (-9SAC), 8 or 9 into dmg (depnds on the number of amazings received) on the final build, with the rest going into SAC. SAC of 78 or lower on the final combine.
bgold4
Mon Jun 06, 2005 12:53 am
#12
when using shards, what do you experiment in for each part and with how many points?
Summerflame
Mon Jun 06, 2005 3:38 am
#13
JediSpam wrote:
Aren't FWG's capped at 948 or something?
Would anything above thisdamageactually be better?
I'm a noob when it comes to weapons. LOL
Yes fwg5s does, but featherweights caps at 966
Making the Featherweight FWG5 schematic the only viable schematic after the CU 
Message Edited by Summerflame on 06-06-2005 12:39 PM
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