Weaponsmith Archive

Thread: How many per...

nudnick
Tue Jul 06, 2004 9:40 pm
#1

How many Kryat Tissues are used in the following guns --





FWG5

Republic Blaster

DL44

DE10 (if possible, i'd presume it is)

Power 5



Ekono Vladix

Rebel Gunfighter Extroidinaire


nudnick
Tue Jul 06, 2004 9:50 pm
#2

Answered me own question


  • D18 [1]

  • DL44 [1]

  • Scout Blaster [1]

  • DH17 [1]

  • Scatter [1] (Handler Only)

  • Power5 [2]

  • SR Combat [2]

  • DX2 [4]

  • Republic [2]

  • Geo Blaster [4] (Requires 1 Cube)

  • DE-10 [2] (Handler Only)

Taken from


http://forums.station.sony.com/swg/board/message?board.id=pistoleer&message.id=51893




Ekono Vladix

Rebel Gunfighter Extroidinaire


Wayne76
Tue Jul 06, 2004 11:13 pm
#3

Your list shows how many poer handlers are needed per pistol, not how many krayt tissues you need.

If the pistol needs more than one power handler, you need numberOfPowerHandlers + 1 krayt tissue per pistol, because you have to make the power handlers in a factory.

Example:

D18 need1 one power handler, so you need only 1 krayt tissue.

Republic Blaster needs 2 factory made power handlers, so you need 3 krayt tissues.

There is also a sticky krayt tissue faq in this forum, have a look.



_______________________________________________________________
I played two years, and all i got was this lousy hologram
nojediiam
Tue Jul 06, 2004 11:40 pm
#4

Krayt Tissue FAQ in WS Forum



_Posli on Talus near Dearic: Master Weaponsmith (+29 Exp / +24 Asm)
_____My Current Weapons Menu_____
Miner / Master Pistoleer / Merchant
--Talus Arch Tech and Architect Vendors--
Just use /waypoint 1525 -2700 once on Talus, look for the Arch


nudnick
Wed Jul 07, 2004 10:45 am
#5

thanks



Ekono Vladix

Rebel Gunfighter Extroidinaire


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