Weaponsmith Archive
Thread: JtL Indications of bad news for existing crafting classes
Just reading the Gamespot interview on Jump to Lightspeed, found the following:
GAMESPOT: How exactly will players prepare for battle? We know that the expansion will introduce a new shipwright crafter class--will this class also be crafting mounted weapons, shields, and other additions for ships, or will players get improvements for their ships by other means?
CINCO BARNES (Lead Designer, SOE): Before launching, you will probably want to outfit your ship with high-quality components in all categories. Of course, the most important combat parts will be your weapons, shields, and armor. Player shipwrights will build ship pieces and put them up for sale just as Galaxies' crafting professionals do today.
However, there is also a significant loot component to Jump to Lightspeed. Starfighter pilots will find a good number of exotic ship parts while flying missions or through general exploration (of dangerous areas). These looted parts can be used right away, or you can collect them for shipwrights to "reverse-engineer" into special high-performance components.
Source: Gamespot interview.
Sounds like it's going to be the shipwrights that craft all spaceship components, no indication here that weaponsmiths (or any other existing profession) will have any input.
[Which would suck, IMHO!]
Like the idea of shipwrights 'reverse-engineering' looted components for inclusion in a player ship, though... will be interesting to see how this works. Hope it's more complex that just adding a looted rancor tooth to a sword core!
Message Edited by Ethalsar on 07-08-2004 11:43 AM
To be honest in this post it doesn't say who makes it.
But I agree, other classes should have an input too.
PS: I heard droids will also be needed and they are made by a DE
(do we get to make torpedo's... )
ZeroRyouko wrote:
...I'm betting most of the crafting professions will provide sub-components to Shipwrights, similar to how the professions are tied together now...