Weaponsmith Archive
Thread: ABPH Durability Exp
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Zarny
Thu Jul 08, 2004 9:31 pm
#2
no bonus. Waste of time, I experiment on it so I dont get the window telling me I have more points left, no other reason
sabacc1000
Thu Jul 08, 2004 10:55 pm
#3
I wouldn't even bother doing the experimentation durability here. Since it doesn't do anything, you won't see a bonus. However, this extra experimentation will make them take longer to cook in the factory since this time is dependent upon the item's complexity. If you're in a hurry to get them made, as you most likely are, experimenting on durability will only slow you down.
Vorp
Thu Jul 08, 2004 11:00 pm
#4
same goes for all other subcomps for weapons.
I even tried to put one durability enchanter into fed mech. hehe still same. i wonder why the heck these things drop in game.
Devs get rid of usesless loot!!!! Like clothing, basic weapons/armor/sub comps. You will be amazed on how much better your DB will be running
CorenLanra
Thu Jul 08, 2004 11:08 pm
#5
ALSO get this....
If you get a "Moderate" or "Critical Fail" on the durability part, your stats can, and usually will go down, and you cannot put any more points back in the dmg/speed line so you are screwed. I never ever use the durability line.
Damoc
Thu Jul 08, 2004 11:18 pm
#6
Thanks for all the fast and helpful responses guys. 
I'll probably just leave it blank in future now too, ABPH's take long enough to cook as it is.
Lomec - 12pt WS of *CLOWN* - www.clownguild.com
Brilyn
Fri Jul 09, 2004 6:54 am
#7
Factory time is based off the *base* complexity of the item, NOT the experimented time.
The time to do factory run of anything is 8 times the complexity, in seconds, per unit.
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