Weaponsmith Archive

Thread: Blaster Power Handlers in the CU

thedvn
Mon Apr 11, 2005 7:35 am
#1

Anyone got a screen shot with stats for BPH's / ABPH's



Origins Weapons l Creation ArmorWorks
Located in The Historic Old Commerce District, Bastion, Naboo
Specializing In Krayted Weaponry of all sorts, And R.I.S. Requests
sabacc1000
Mon Apr 11, 2005 9:41 am
#2

I don't have a place to host the screenies, but here's the stats:



ABPH:


Min Damage: 13 --> 17 @ 41%

Max Damage: 39 --> 43@ 41%

Speed: -.18 --> -.83 @ 41%

Special attack cost: 8 --> 0 @ 45%



BPH:


Min Damage: 8 --> 12 @ 88%

Max Damage: 20 --> 24 @ 88%

Speed: -.24 --> -.86 @ 86%

Special attack cost: 2 --> -3 @ 86%




The ABPH materials haven't been top notch, of course, so exact stats aren't really that important but there are a few things that can be gleaned from this at this point.


1. Experimentation on damage of power handlers does almost nothing.

2. Experimentation on speed makes a substantial difference in comparison

3. Experimentation on special cost can go negative.



Ackeeba Owadu
Master Weaponsmith - Intrepid
Ackeeba's Weapons Emporium - The Promenade
Tatooine (2599, -4428) outside Mos Eisley

"In the modern lexicon, to sully a reputation would be "to talk smack about."
- Niix Starkyller

Weaponsmizzle..../wearTshirtWithPride
DarthLueder
Mon Apr 11, 2005 10:13 am
#3



sabacc1000 wrote:
I don't have a place to host the screenies, but here's the stats:
1. Experimentation on damage of power handlers does almost nothing.
2. Experimentation on speed makes a substantial difference in comparison
3. Experimentation on special cost can go negative.




Speed is now a seperate experimentation???? That is news!



Skor Pious
Smuggler | Skorpidoo - Bothan Commando
Shinkai - Elder Jedi | Arywyn - Trader/Shipwright
Skor S&W - South of Coronet, Corellia 436, -5388

(gggggggggggggxnnnnntnnnnnxggggggggggggg)

giffordgekko
Mon Apr 11, 2005 10:14 am
#4






DarthLueder wrote:





sabacc1000 wrote:

I don't have a place to host the screenies, but here's the stats:


1. Experimentation on damage of power handlers does almost nothing.

2. Experimentation on speed makes a substantial difference in comparison

3. Experimentation on special cost can go negative.






Speed is now a seperate experimentation???? That is news!





like last week i thought
DarthLueder
Mon Apr 11, 2005 10:23 am
#5




like last week i thought



Heh, too many different forums to read. I've tested a bit of the combat but didn't have the time to test any crafting. Decided to check here to see what changes were being considered.

I imagine I'll be chained to my craft stations for some time after this goes live in order to get everything new stocked. I've stopped building anything new weapon wise and just letting the stock sell out. With all the stats changing (I put primary stats in my weapon name) I don't want things to be too confusing.



Skor Pious
Smuggler | Skorpidoo - Bothan Commando
Shinkai - Elder Jedi | Arywyn - Trader/Shipwright
Skor S&W - South of Coronet, Corellia 436, -5388

(gggggggggggggxnnnnntnnnnnxggggggggggggg)

thedvn
Mon Apr 11, 2005 9:22 pm
#6

Okay those stats are similar to the old stats. That means our Krayt PowerHandlers aren't useless and our old Krayt Tissues may still be good.

Of course this may change. Anyone else got any further information.

Where's all the extra damage coming from? Barrels? Weapons Schematics / AP removal conversion?



Origins Weapons l Creation ArmorWorks
Located in The Historic Old Commerce District, Bastion, Naboo
Specializing In Krayted Weaponry of all sorts, And R.I.S. Requests
Abbell
Tue Apr 12, 2005 1:03 am
#7






thedvn wrote:

Okay those stats are similar to the old stats. That means our Krayt PowerHandlers aren't useless and our old Krayt Tissues may still be good.

Of course this may change. Anyone else got any further information.

Where's all the extra damage coming from? Barrels? Weapons Schematics / AP removal conversion?






Umm, no they really are not... if I am reading this right these are only 41%. Mine are close to these at 81%.



Dex're Abbell
Master Weaponsmith
N Master Resource Gatherer
Kin-Tek Outlet R -5387 5323 Theed

ShugFlurry
Tue Apr 12, 2005 4:08 am
#8



Abbell wrote:


thedvn wrote:
Okay those stats are similar to the old stats. That means our Krayt PowerHandlers aren't useless and our old Krayt Tissues may still be good.
Of course this may change. Anyone else got any further information.
Where's all the extra damage coming from? Barrels? Weapons Schematics / AP removal conversion?



Umm, no they really are not... if I am reading this right these are only 41%. Mine are close to these at 81%.





Same



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
thedvn
Tue Apr 12, 2005 4:23 am
#9

ooops



Origins Weapons l Creation ArmorWorks
Located in The Historic Old Commerce District, Bastion, Naboo
Specializing In Krayted Weaponry of all sorts, And R.I.S. Requests
AfeeElandra
Tue Apr 12, 2005 6:28 am
#10

Bear in mind that overall weapon stats are different. Take damage - most weapon damage is 50-80% more in curb. I would expect the components to be listing higher damage rates also- this would explain a curb 41% being similar to a "live" 80%.


Just an idea.





A smiley-tongue will protect me from all flames
Tongues for teh win!
ShugFlurry
Tue Apr 12, 2005 6:37 am
#11

What were the stats pre-experiment? what % was it pre-experiment?



Shug
12pt Master WeaponSmith Master Force Crafter
-843 2827 Dantooine, Mining Outpost
sabacc1000
Tue Apr 12, 2005 9:13 am
#12






ShugFlurry wrote:
What were the stats pre-experiment? what % was it pre-experiment?





Initial stats are listed. The pre-experimentation %, was 24% on the BPHs and 9% on the ABPHs.



Ackeeba Owadu
Master Weaponsmith - Intrepid
Ackeeba's Weapons Emporium - The Promenade
Tatooine (2599, -4428) outside Mos Eisley

"In the modern lexicon, to sully a reputation would be "to talk smack about."
- Niix Starkyller

Weaponsmizzle..../wearTshirtWithPride
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