Weaponsmith Archive
Thread: Blaster Power Handlers in the CU
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sabacc1000
Mon Apr 11, 2005 9:41 am
#2
I don't have a place to host the screenies, but here's the stats:
ABPH:
Min Damage: 13 --> 17 @ 41%
Max Damage: 39 --> 43@ 41%
Speed: -.18 --> -.83 @ 41%
Special attack cost: 8 --> 0 @ 45%
BPH:
Min Damage: 8 --> 12 @ 88%
Max Damage: 20 --> 24 @ 88%
Speed: -.24 --> -.86 @ 86%
Special attack cost: 2 --> -3 @ 86%
The ABPH materials haven't been top notch, of course, so exact stats aren't really that important but there are a few things that can be gleaned from this at this point.
1. Experimentation on damage of power handlers does almost nothing.
2. Experimentation on speed makes a substantial difference in comparison
3. Experimentation on special cost can go negative.
DarthLueder
Mon Apr 11, 2005 10:13 am
#3
sabacc1000 wrote:I don't have a place to host the screenies, but here's the stats:1. Experimentation on damage of power handlers does almost nothing.2. Experimentation on speed makes a substantial difference in comparison3. Experimentation on special cost can go negative.
Speed is now a seperate experimentation???? That is news!
giffordgekko
Mon Apr 11, 2005 10:14 am
#4
DarthLueder wrote:
sabacc1000 wrote:
I don't have a place to host the screenies, but here's the stats:
1. Experimentation on damage of power handlers does almost nothing.
2. Experimentation on speed makes a substantial difference in comparison
3. Experimentation on special cost can go negative.
Speed is now a seperate experimentation???? That is news!
like last week i thought
DarthLueder
Mon Apr 11, 2005 10:23 am
#5
like last week i thought
Heh, too many different forums to read. I've tested a bit of the combat
I imagine I'll be chained to my craft stations for some time after this goes live in order to get everything new stocked. I've stopped building anything new weapon wise and just letting the stock sell out. With all the stats changing (I put primary stats in my weapon name) I don't want things to be too confusing.
thedvn
Mon Apr 11, 2005 9:22 pm
#6
Okay those stats are similar to the old stats. That means our Krayt PowerHandlers aren't useless and our old Krayt Tissues may still be good.
Of course this may change. Anyone else got any further information.
Where's all the extra damage coming from? Barrels? Weapons Schematics / AP removal conversion?
Abbell
Tue Apr 12, 2005 1:03 am
#7
thedvn wrote:
Okay those stats are similar to the old stats. That means our Krayt PowerHandlers aren't useless and our old Krayt Tissues may still be good.
Of course this may change. Anyone else got any further information.
Where's all the extra damage coming from? Barrels? Weapons Schematics / AP removal conversion?
Umm, no they really are not... if I am reading this right these are only 41%. Mine are close to these at 81%.
ShugFlurry
Tue Apr 12, 2005 4:08 am
#8
Abbell wrote:
thedvn wrote:Okay those stats are similar to the old stats. That means our Krayt PowerHandlers aren't useless and our old Krayt Tissues may still be good.Of course this may change. Anyone else got any further information.Where's all the extra damage coming from? Barrels? Weapons Schematics / AP removal conversion?Umm, no they really are not... if I am reading this right these are only 41%. Mine are close to these at 81%.
Same
AfeeElandra
Tue Apr 12, 2005 6:28 am
#10
Bear in mind that overall weapon stats are different. Take damage - most weapon damage is 50-80% more in curb. I would expect the components to be listing higher damage rates also- this would explain a curb 41% being similar to a "live" 80%.
Just an idea.
ShugFlurry
Tue Apr 12, 2005 6:37 am
#11
What were the stats pre-experiment? what % was it pre-experiment?
sabacc1000
Tue Apr 12, 2005 9:13 am
#12
ShugFlurry wrote:
What were the stats pre-experiment? what % was it pre-experiment?
Initial stats are listed. The pre-experimentation %, was 24% on the BPHs and 9% on the ABPHs.
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