Weaponsmith Archive
Thread: Pricing Weapons ?
Personally what I do is set a price per CPU on the resources basically in a range that will cover your expenses if your buying them from a miner (make sure to add a 5-10 cpu markup to ensure a good profit). Then I add in what it takes to make each item in a factory. And I have each item covered by cost right down to the individual parts.
So basically the formula for a ranged weapon looks like this:
(Resource price x no. of resources used + ABPH or BPHcost x no. used + Barrel x no. used + Scope x no. used + Stock x no. used) + (factory time x 0.83)
Factory time is determined by taking whats listed by the factory for each object, for example a DL44 XT may take 336 seconds per item then you take 336 divide by 60 equals 5.6 so the final part would be (5.6 x 0.83). I arrived at the 0.83 based on what it costs in credits to run a factory per minute, if you buy power from a miner you can adjust this to your needs. And the formula above is easily converted for melee weapons as well, based on sword or reinforcement cores and blade vibo units including the advanced and Geo Versions of those items as well. And I've set this up on an Excel Spreadsheet so it makes it very handy for me to use and have a standard pricing on my weapons.
But I've been using this formula for several months now, and it takes into account for times if I have to buy resources that I can't harvest on my own.