Weaponsmith Archive

Thread: How to calculate Modified speed?

Atobusarragra
Tue May 17, 2005 6:13 pm
#1

So, does anyone know the calculation for this?


Thanks,


Ato
Atobusarragra
Wed May 18, 2005 4:05 am
#2

Anyone know the formula for this?


You can see the weapon speed and also your own modified speed when examining your weapon. I want to know how the modified speed is calculated and the associated equation.


I want to know because it will allow me to see the fastest weapon when a weapon is on a vendor. Currently looking at weapons on a vendor wont show you the modified speed, or more to the point the modified speed is always the same as the normal weapon speed.


Ato
Ackehece
Wed May 18, 2005 8:43 am
#3






Atobusarragra wrote:

Anyone know the formula for this?


You can see the weapon speed and also your own modified speed when examining your weapon. I want to know how the modified speed is calculated and the associated equation.


I want to know because it will allow me to see the fastest weapon when a weapon is on a vendor. Currently looking at weapons on a vendor wont show you the modified speed, or more to the point the modified speed is always the same as the normal weapon speed.


Ato






check the faq

have a equation in it now that is correct to 7 decimal places... it is ugly but it works.



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Staveeno
Wed May 18, 2005 8:52 am
#4






Ackehece wrote:





Atobusarragra wrote:

Anyone know the formula for this?


You can see the weapon speed and also your own modified speed when examining your weapon. I want to know how the modified speed is calculated and the associated equation.


I want to know because it will allow me to see the fastest weapon when a weapon is on a vendor. Currently looking at weapons on a vendor wont show you the modified speed, or more to the point the modified speed is always the same as the normal weapon speed.


Ato






check the faq

have a equation in it now that is correct to 7 decimal places... it is ugly but it works.




Least the new system is easier to understand according to the devs.





Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

Ackehece
Wed May 18, 2005 8:57 am
#5






Staveeno wrote:





Ackehece wrote:





Atobusarragra wrote:

Anyone know the formula for this?


You can see the weapon speed and also your own modified speed when examining your weapon. I want to know how the modified speed is calculated and the associated equation.


I want to know because it will allow me to see the fastest weapon when a weapon is on a vendor. Currently looking at weapons on a vendor wont show you the modified speed, or more to the point the modified speed is always the same as the normal weapon speed.


Ato






check the faq

have a equation in it now that is correct to 7 decimal places... it is ugly but it works.




Least the new system is easier to understand according to the devs.







the equations are not but the system itself is much easier to understand (the equation by defn had to get harder as speed is nonlinear now...(most of use expected a 3 or 4th order polynomial and that is what we got))


if it is higher level then you it will eat you alive

if it is lower level then you it will not be worth your time

armor are cert'd to professions

weapons are cert'd to cl

damage is increased to target if you are higher level and lowered if you are lower level

red con + = suicide

grey con = yawn


they never said the equations would be simplier just the game mechanic




"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Eskie
Thu May 19, 2005 5:12 am
#6


Atobusarragra wrote:

actual formula - accurate for all weapons (yes that is a 3rd order poly you are seeing there...)

y = weapon speed

x = player speed mod

y = {- 6.91935E-08x^3 + 3.71633E-05x^2 - 6.75155E-03x +1} *original weapon speed

LOL, thanks for this Ackehece. Now can you help me clarify one thing please? (not sure I understood it).
the first part, where 08 is, does this mean 0.08 multiplied by x cubed? or, 8 multiplied by x cubed?
Also, how the hell did you work this one out?!
Ato




Its E-08, so its the number before the E times 1/100000000, and that result gets multiplied by x cubed.

Message Edited by Eskie on 05-19-2005 02:13 PM



Eskona Runningstar
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Light Jedi Padawan
-ERI- medical supplies CLOSED

Left to explore new galaxies far, far away
after this galaxy had been enhanced far too much for her taste
Atobusarragra
Thu May 19, 2005 7:09 am
#7

Oh ok, I see thanks. Wish it was possible to write the equations properly.
Mythor
Thu May 19, 2005 7:18 am
#8

Why do <sub> and <sup> not work?
Anyone know who to try asking to make them work?

Good to know the equation has been figured out, though.
Ackehece
Thu May 19, 2005 7:44 am
#9








Atobusarragra wrote:




Also, how the hell did you work this one out?!


Ato








blame this monstrosity on your friendly neighbourhood carbineer correspondent

he tested every weapon in the game and graphed the results (100 datapoints per weapon)

and then had excel extrapolate a formula. It works but it is not likely the real formula the devs use

it may be more of a look up table (see right above the equation in the faq)



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




[--Riflewoman are all about sex drugs and rock and roll --]
Encoded as per Garva




Staveeno
Thu May 19, 2005 10:24 am
#10






Ackehece wrote:








Atobusarragra wrote:




Also, how the hell did you work this one out?!


Ato








blame this monstrosity on your friendly neighbourhood carbineer correspondent

he tested every weapon in the game and graphed the results (100 datapoints per weapon)

and then had excel extrapolate a formula. It works but it is not likely the real formula the devs use

it may be more of a look up table (see right above the equation in the faq)






If you know you speed mod and the original speed of the weapon and the resulting speed, and test for a bunch of different speed mods then graph it, then excel will give you the formula for the graph




Bloodfin: Staveeno's Museum and Shop 884 -4788
1k Outside Coronet Correlia

Staveeno - Jedi
Lelei - Spy
Ekita - Salesperson, Architect, Shipright

Odinwaa
Thu May 19, 2005 10:30 am
#11



Atobusarragra wrote:

actual formula - accurate for all weapons (yes that is a 3rd order poly you are seeing there...)

y = weapon speed

x = player speed mod

y = {- 6.91935E-08x^3 + 3.71633E-05x^2 - 6.75155E-03x +1} *original weapon speed

LOL, thanks for this Ackehece. Now can you help me clarify one thing please? (not sure I understood it).
the first part, where 08 is, does this mean 0.08 multiplied by x cubed? or, 8 multiplied by x cubed?
Also, how the hell did you work this one out?!
Ato





Wow I guess I should have paid better attention in statistics or algebra or whatever the heck that is.

The only equation I know is this:

Me+T21/F11(snipershot)-#misses= dead imp



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Atobusarragra
Thu May 19, 2005 12:28 pm
#12


actual formula - accurate for all weapons (yes that is a 3rd order poly you are seeing there...)


y = weapon speed


x = player speed mod


y = {- 6.91935E-08x^3 + 3.71633E-05x^2 - 6.75155E-03x +1} *original weapon speed


LOL, thanks for this Ackehece. Now can you help me clarify one thing please? (not sure I understood it).


the first part, where 08 is, does this mean 0.08 multiplied by x cubed? or, 8 multiplied by x cubed?


Also, how the hell did you work this one out?!


Ato


Mythor
Thu May 19, 2005 8:31 pm
#13



Staveeno wrote:
If you know you speed mod and the original speed of the weapon and the resulting speed, and test for a bunch of different speed mods then graph it, then excel will give you the formula for the graph




Only in the absence of other factors outside the player's control - ping, packet loss, fps, timestamps only going to seconds, not fractions thereof.
Excel should be able to give you a formula that will likely be "good enough" for general applications, but without exact measurements, it will be flawed.

This could be easily resolved by SOE just giving us the assorted formulae, but they've always flat out refused to do so.
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