Weaponsmith Archive
Thread: Force Experimentaaion on Weapons
You want Weapon Experimentation tapes (that's what they say). Put each tape in a different item of clothing (they don't stack on one item). They are expensive though, 1-2 million per point (and you need a total of +20 for 12 points). You can get the WS Toolkit for around 150K, which gives +3 Weapon Experimentation, but it is a bandoleer so you can't wear a backpack at the same time.
Slim Vargo, Corbantis
11 points is better than 10, but only until you get enough tapes to get 12 points. =) Having 12-points as a WS is far more important now than it was pre-CU. Having FS experimentation is very, very nice, but not vital.
Slim Vargo, Corbantis
EdOWar wrote:
11 points is better than 10, but only until you get enough tapes to get 12 points. =) Having 12-points as a WS is far more important now than it was pre-CU. Having FS experimentation is very, very nice, but not vital.
Slim Vargo, Corbantis
/agree
Those 2 extra points ARE much more important now than Pre-CU. In the past, since damage and speed were on the same experimentation line,spare points were usually just used to move down the HAM(which didn't matter much with the old buff stats), or increase the accuracy a slight bit, or raise the condition a little. Now you can't max both damage and speed...and that little 'fly in the ointment' SAC might need addressing.
FS Experimentation points aren't necessary, but I sure love them. Nothing is worse than crafting for over an hour trying to get 2 amazings ina row.
Androo