Weaponsmith Archive
Thread: Anyone know when the devs will fix the decimal places?
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Kregi
Thu May 19, 2005 1:44 pm
#1
If you know what I am talking about this shouldn't be too hard for the devs to fix. Probably take them 6-7 months though. 
Mapiasal
Kregi
Sat May 21, 2005 12:54 am
#4
How can this not be a bug? Imp stocks with -.5 speed knock off exactly -.05 speed off a weapon.
KillerRabbit
Sat May 21, 2005 12:57 am
#5
and other components are the same
so prolly its meant to be like that.
so prolly its meant to be like that.
ngp
Sat May 21, 2005 3:56 am
#6
How can it be a bug? If you take the speed reduction as-is without dividing by 10, then all your crafted weapons would have a speed less than 0. The only thing that should be done is to change the display of the speed modifications by dividing them by 10. At that point, all the weaponsmiths would cry foul as they would think the display change is a huge nerf!
Misa
Misa
ShugFlurry
Sat May 21, 2005 4:02 am
#7
Any weaponsmith that knew what was going on would realise that its not a nerf.
boceifus2000
Sat May 21, 2005 4:13 am
#8
ShugFlurry wrote:
Any weaponsmith that knew what was going on would realise that its not a nerf.
Many of us are a lot smarter than what you think.
ShugFlurry
Sat May 21, 2005 5:13 am
#9
boceifus2000 wrote:
ShugFlurry wrote:
Any weaponsmith that knew what was going on would realise that its not a nerf.
Many of us are a lot smarter than what you think.
Lol I meant that most weaponsmiths who try to do well would understand taht it only gives it 10% of the speed bonus, hence they would not believe its a nerf.
boceifus2000
Sat May 21, 2005 3:17 pm
#10
That's cool, just miss understood what you were tyring to get at. 
CorenLanra
Sat May 21, 2005 5:42 pm
#11
We just need to make sure the fix the _display_ for the subcomponent and not accidentally move it even 1 more place over so 1.0 speed is really .01. I agree the speed that it actually subtracts right now, .1 instead of 1.0 is working as intended, just the display is wrong.
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