Weaponsmith Archive
Thread: Publish 17.0
Tiggs wrote:
Test Center
Publish 17.0
Major Features
Profession: Weaponsmith
- Added a Level 30 Carbine Weaponsmith Schematic.
- Added the Alliance Disruptor Weaponsmith Schematic.
- Newly crafted grenade wiring and explosive power-ups now work on grenades.
- Legacy power-ups have been converted to work under the new system at near maximum values (30% damage for explosives & 30% speed for wiring).
- Power-ups now use "Decay Resistance" during crafting which will make it easier to get higher efficiency values.
- Efficiency values are now tied to the number of uses for power-ups. Higher efficiency now gives a greater number of charges.
Max values for power-up bonuses have been raised slightly.
Ok, you haven't doneanything to the WS profession in this patch.
We already have a level 30 carbine: the Alliance Needler Carbine
We already have the schematic for the Alliance Disruptor.
All that stuff about powerups...those are ARTISAN schematics, not WS schematics.
DawinGamond wrote:
Tiggs wrote:
Test CenterPublish 17.0Major FeaturesProfession: Weaponsmith
- Added a Level 30 Carbine Weaponsmith Schematic.
- Added the Alliance Disruptor Weaponsmith Schematic.
- Newly crafted grenade wiring and explosive power-ups now work on grenades.
- Legacy power-ups have been converted to work under the new system at near maximum values (30% damage for explosives & 30% speed for wiring).
- Power-ups now use "Decay Resistance" during crafting which will make it easier to get higher efficiency values.
- Efficiency values are now tied to the number of uses for power-ups. Higher efficiency now gives a greater number of charges.
Max values for power-up bonuses have been raised slightly.
Ok, you haven't doneanything to the WS profession in this patch.
We already have a level 30 carbine: the Alliance Needler Carbine
We already have the schematic for the Alliance Disruptor.
All that stuff about powerups...those are ARTISAN schematics, not WS schematics.
yeah, i was a little disappointed as well... oh well, not like it's the last patch they'll ever do
(leads community in song "The Sun'll Come Out Tomorrow")
Camouflage Kits are now usable by non-Rangers. Any player may now self-apply a camouflage kit to gain a small conceal buff. This buff is less effective than if a Ranger had applied the camouflage, but it should aid crafters in avoiding the unwanted attention of critters near their installations. Also, camouflage kits are now usable from the button bar
/cheer
I am a little dissappointed with this as well but I hope that they mean with the Alliance Disruptor is that they fixed it to where we can make a factory schematic.
DawinGamond wrote:
Tiggs wrote:
Test Center
Publish 17.0
Major Features
Profession: Weaponsmith
- Added a Level 30 Carbine Weaponsmith Schematic.
- Added the Alliance Disruptor Weaponsmith Schematic.
- Newly crafted grenade wiring and explosive power-ups now work on grenades.
- Legacy power-ups have been converted to work under the new system at near maximum values (30% damage for explosives & 30% speed for wiring).
- Power-ups now use "Decay Resistance" during crafting which will make it easier to get higher efficiency values.
- Efficiency values are now tied to the number of uses for power-ups. Higher efficiency now gives a greater number of charges.
Max values for power-up bonuses have been raised slightly.
Ok, you haven't doneanything to the WS profession in this patch.
We already have a level 30 carbine: the Alliance Needler Carbine
We already have the schematic for the Alliance Disruptor.
All that stuff about powerups...those are ARTISAN schematics, not WS schematics.