Weaponsmith Archive

Thread: How many tissues for a Laser Carbine?

Xegonite_02
Thu Dec 11, 2003 6:02 pm
#1

How many Krayt tissues would I need to create a Laser Carbine? Are there any good carbines that only take 2 tissues if the Laser does not?



Thanks in advance!




Shamus McNugent
Eclipse
Metalrat
Thu Dec 11, 2003 7:05 pm
#2

The carbine takes 3 blaster powerhandlers from memory. (I'm melee mostly so shoot me down if I am wrong)



This means you need a -minimum- of 4 tissues with identical serial numbers.. 1 to make the schematic for the blaster powerhandlers and is lost in so making.


Then you need 3 more to run through the factory using that schematic.


Then the weaponsmith has a -chance- to get a good weapon for you..



So the actual needs for a carbine is (3 times the number of carbine attempts)+(number of times you need to try for a -good- abph schematic in the first place)


Two tissues will get you two single blaster power handler items at best. Since any two tissue weapons (eg republic blaster) need 2 identical tissues for the manufacture and one (minimum) 'sacrifical' tissue for the construction of the apbh schematic.






Andover D'Monet


Xegonite_02
Thu Dec 11, 2003 11:52 pm
#3

Ok, looks like no carbine for me. But, in theory, I could get 2 Republic Blasters from the 5 tissues, because its 2 per blaster and one for the schematic?



Shamus McNugent
Eclipse
LLJK_Griz
Fri Dec 12, 2003 12:33 am
#4

Yes, if the first power handler schematic attempt doesn't crit fail or suck horribly.



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