Weaponsmith Archive
Thread: Weapon repair kits- any skill mods?
Weaponsmiths supposedly get a bonus to repair, but the skill mod itself is invisible.
All I know is that since I hit Master I haven't failed ONCE on a weapon repair. Including weapons that are below 50% condition.
I'm not terribly surprised that the zero condition repair failed.
As far as I can tell, the chance of success is multiplied by the percent condition of the item, so no matter WHAT skill mod you've got for repair, you've got zero chance of repairing a zero condition item.
Tell the guy to bring his weapons in for maintenance BEFORE they crumble into dust next time.
TheWynn wrote:
I just ground my way to master weaponsmith, thought I was gonna like it, but actually don't care much for it so I think I am going to drop it soon.
Good luck in making that decision. I hope things turn around for you.
TheWynn wrote:
I mean anybody can repair a weapon as long as they have a tool right?
Yes, anyone can. I seem to remember a patch notes saying we did.. butI can't find anyproof in the character sheets.I think its a hidden mod, like so many others. Would be nice to get a skill tape in it though, as I repair about 15 weapons/day. I never repair a 0/xxx, waste of a good tool. My record is bringing an 11/9xx back to life. That brought in a big tip, can't remember exactly the tip amount, but it bought me alot of repair tools. But I don't repair for a tip.. I repair to see what people are using and looting cuz I'm curious.
Oar
Same here.. It's a dice roll.
LLJK_Griz wrote:
I've crit failed on stuff barely below 50%
There sure are.. I found a negative one.. Didn't use it tho. Didn't put it on bazaar either, seems to be enough there. Sunrunner bazaar is crappy.. lotsa 0/xxxxxx armor, failed locked containers, misleading sliced weaponry. I think the devs are TRYING to obfuscate us to some degree here, just to keep us from writing tickets, ya know what I mean???
Oar