Weaponsmith Archive
Thread: Is this Rocket Launcher any good
I just made my first Rocket Launcher, and i was wondering if it was any good.
1223-3494 Sp 8.1 uses 28
Well i got 2 moderates during the process. So i was a little concerned.
And yes, these things are tough to make. So many different componets, with different qualities.
candleman3 wrote:
I just made my first Rocket Launcher, and i was wondering if it was any good.
1223-3494 Sp 8.1 uses 28
Ive had many people complain to me on Kettemoor about having sub-30 charges, even if it means a sacrifice to damage. I pray things areeasier on your server.
Your biggest problem is those moderate successes. On a weapon like this, with very high damage, anything less than great success you should probably throw away. Whereas the difference on a pistol of moderate experimentation may be 15pts of damage (which i still wouldn't recommend selling) the damage difference on this type of item will be more like 500-1000.
That launcher can be much, much better.
I personally have made 3900+ with 7.3 speed on 32 charges (or perhaps it was only 31 charges), but I've also got some that are 7.7 speed, about 3600 dmg and 33 charges right now.
I think next time I'll sacrifice a box for charge experimentation and give more speed/dmg to the weapon.
Well, I never seem to get over 30 uses either. How do you get that high? What resource makes the difference? OR what Sub needs to be high? I was told that the gernades make no differance. What about the Feeders? Or the scopes, or the powerhandler? IS there a sub I need to maxx out to get 32 charges?
Damage never seems to be an issue....
My best Rocket to date is:
30 uses, 7.0 1299-4118 44.8% Wounds, +42 at 48m +39 at 64
But that was before I realized I wasn't going to get paid for what the thing was worth in terms of top quality resources that went into it. One of the last of them sits on the floor of my partners shop, never to be sold. (Might get used if the Holocron sends me that way, though)
Now, I crank out crates of 7, they aren't anywhere near those numbers and they still sell fairly well, but not well enough, or for enough,to make it actually worth the effort. I only do it because the Galaxymart carries EVERYTHING, and I don't want to break that policy.
sabacc1000 wrote:
Your biggest problem is those moderate successes. On a weapon like this, with very high damage, anything less than great success you should probably throw away. Whereas the difference on a pistol of moderate experimentation may be 15pts of damage (which i still wouldn't recommend selling) the damage difference on this type of item will be more like 500-1000.
Even the flubs will sell. I price them at a significally lower rate than one with no flubs. Perfect for sombody without alotta cash that needs a "decent" weapon.
That launcher is pretty good, about average of what I make. Mine have comparable stats and sell outalmost every day, so I am constantly makeing factory runs. Yes they can be made better but you have to work with what you got.
There is nothing wrong with that launcher..don't let anybody tell ya different.
VaMage wrote:
My best Rocket to date is:
30 uses, 7.0 1299-4118 44.8% Wounds, +42 at 48m +39 at 64
But that was before I realized I wasn't going to get paid for what the thing was worth in terms of top quality resources that went into it. One of the last of them sits on the floor of my partners shop, never to be sold. (Might get used if the Holocron sends me that way, though)
Now, I crank out crates of 7, they aren't anywhere near those numbers and they still sell fairly well, but not well enough, or for enough,to make it actually worth the effort. I only do it because the Galaxymart carries EVERYTHING, and I don't want to break that policy.
How muh do you think they are wirth?
I have seen them go for 100k EACH(singles) in Kauri server.
I sell mine from 45-65k EACH on Flurry (depending on stats)
How much are you asking? if your asking over 100k you probably wil never sell it.
sabacc1000 wrote:
Your biggest problem is those moderate successes. On a weapon like this, with very high damage, anything less than great success you should probably throw away.
No, you don't throw away a RL. Even if you got all moderates. Give it to a customer for free if you have to, but for god sake. Don't throw away any RL's.
Zolac1999 wrote:
Well, I never seem to get over 30 uses either. How do you get that high?
Experiment efficiency. Usually putting 2 exp. points into it will get you to 31 or 32.