Weaponsmith Archive
Thread: Weapon Discussion Adv Reinf Cores & ABPH(Krayt) Tests here.
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CorenLanra
Sat Apr 30, 2005 7:24 pm
#1
Ok here are my preliminary findings from day 1.
I crafted 4 Reinforcement core schematics, experimenting differently on each one..
Dmg=Damage, AC=Attack Cost, Spd=Speed
10xAC 2xSpeed came out as:
15-41 -.83 4wound -8AttackCost
10xDmg 2xSpeed came out as: 24-49 -.83 14wound 4AttackCost
10xSpeed 2xAttackCost came out as : 15-41 -1.89 4wound 1AttackCost
-Now here is where FS Experimentation helps out-
8xAmazingSpeed 4xDmg came out as:
19-45 -1.84 8wound 4AttackCost
Lets say you have an old schematic using the same resources... "prenerf"
23-51 -1.67 15wound -6Attack cost (the attack cost and dmg are far greater than possible with a new schematic)
PowerHammer, crafted using the 8xAmazingSpeed 4xDmg core:
2.67 428-933 108AttackCost
PowerHammer, crafted using the "prenerf" core
2.68 494-1004 109AttackCost
--------------------------------------------------------------------------------------------------------------------------------------------------------------
It appears that as far as action cost and damage are concerned, to get the best result you need to have old schems. This will gate new Weaponsmiths and those that don't have 12 points as well will have an even harder time to compete as before.
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Next I crafed a few new pistols, and chose the Death-Hammer model
I used all pre-made components, which are not balanced toward the CU compared to newly made components (of which I have not had time to make factory runs, and why should I when they would come out worse than ones made last week?)
Death-Hammer #1 (Krayt tissue 30 dmg -.30 was used experimented to -1.97 dmg 17-71 dmg)
2.04 298-626 after a 5% Slice for dmg
Dealth-Hammer #2 (I used premium resources and my best pre-nerf components, no kryat tissue)
2.07 303-611 after a 7% Slice for dmg
Death-Hammer #3 (my goal here was to make the worst weapon possible but in the end used a stadard barrel axidite iron and the same ABPH as #2)
2.12 229-524 after a 19% Slice for dmg
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
It is pretty obvious that the higher damage your weapon, the lower % of a slice you get. Given this is only out of 3 tries and one model gun but I feel there will be a distinct pattern. Also I feel that soon WS will be trying to find the lowest quality material that they can use before slicing %'s drop off to the point where in the end the weapon is less DPS overall.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
I did a few more tests using Krayt tissue for ABPH and then crafting High Capacity Scatters
The tissue I used was approx 31 dmg -.50 speed (I have a screenshot back at home as I'm posting from work here going off of my notes)
I have 12 points of experimentation and now have +20 FS experimentation bonus, so I got a few Amazings which will throw the results off by a tad. I also did use some pre-CU Barrels/Scopes and will post exact stats on those when I get home
1) 9xDmg 3xAmazingAction = 23-80Dmg -1.05Spd 0AC ABPH = 1.98 396-832Dmg 17Range 31.05Wound 101AC (Approx 310dps)
2) 8xAC 4xDmg = 18-76Dmg -1.05Spd -6AC ABPH = 1.98 392-829Dmg 17Range 31.05Wound 94AC (Approx 308dps)
3) 6Amaxing2GreatSpeed 4xAction = 15-72 -2.29 spd 0AC ABPH = 1.86 388-825 17Range 31.05Wound 100AC (Approx 326dps)
After seeing these results I talked with my BH friend and decided to go with route #3 for using his 163dmg -.30 tissues..
I got a few amazings here and there and here are the 3 results from those tissues
1) 15-209Dmg -2.00Spd 0AC = 1.89 388-948 17Range 31.05Wound 100AC (Approx 354Dps)
2) 15-209Dmg -1.91Spd -1AC = 1.89 388-948 17Range 31.05Wound 99AC (Approx 352Dps)
3) 15-209Dmg -1.98Spd 0AC = 1.89 387-948 17Range 31.05Wound 97AC (Approx 353Dps) (Got amazings on Dmg up to 96%, 97% was cap so put 1 more point on AC to get it down to 97)
Notice how DPS is different on #1 and #2 even though they have same speed and same dmg? I was master pistoleer and my mod speed on #1 was 1.3 while on #2 it was 1.31. So, even though we now have another decimal place after the CU, the calculations are taking into account at least one more decimal place we cannot see.
I'll continue to update this as I try out more things.
I crafted 4 Reinforcement core schematics, experimenting differently on each one..
Dmg=Damage, AC=Attack Cost, Spd=Speed
10xAC 2xSpeed came out as:
15-41 -.83 4wound -8AttackCost
10xDmg 2xSpeed came out as: 24-49 -.83 14wound 4AttackCost
10xSpeed 2xAttackCost came out as : 15-41 -1.89 4wound 1AttackCost
-Now here is where FS Experimentation helps out-
8xAmazingSpeed 4xDmg came out as:
19-45 -1.84 8wound 4AttackCost
Lets say you have an old schematic using the same resources... "prenerf"
23-51 -1.67 15wound -6Attack cost (the attack cost and dmg are far greater than possible with a new schematic)
PowerHammer, crafted using the 8xAmazingSpeed 4xDmg core:
2.67 428-933 108AttackCost
PowerHammer, crafted using the "prenerf" core
2.68 494-1004 109AttackCost
--------------------------------------------------------------------------------------------------------------------------------------------------------------
It appears that as far as action cost and damage are concerned, to get the best result you need to have old schems. This will gate new Weaponsmiths and those that don't have 12 points as well will have an even harder time to compete as before.
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Next I crafed a few new pistols, and chose the Death-Hammer model
I used all pre-made components, which are not balanced toward the CU compared to newly made components (of which I have not had time to make factory runs, and why should I when they would come out worse than ones made last week?)
Death-Hammer #1 (Krayt tissue 30 dmg -.30 was used experimented to -1.97 dmg 17-71 dmg)
2.04 298-626 after a 5% Slice for dmg
Dealth-Hammer #2 (I used premium resources and my best pre-nerf components, no kryat tissue)
2.07 303-611 after a 7% Slice for dmg
Death-Hammer #3 (my goal here was to make the worst weapon possible but in the end used a stadard barrel axidite iron and the same ABPH as #2)
2.12 229-524 after a 19% Slice for dmg
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
It is pretty obvious that the higher damage your weapon, the lower % of a slice you get. Given this is only out of 3 tries and one model gun but I feel there will be a distinct pattern. Also I feel that soon WS will be trying to find the lowest quality material that they can use before slicing %'s drop off to the point where in the end the weapon is less DPS overall.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------
I did a few more tests using Krayt tissue for ABPH and then crafting High Capacity Scatters
The tissue I used was approx 31 dmg -.50 speed (I have a screenshot back at home as I'm posting from work here going off of my notes)
I have 12 points of experimentation and now have +20 FS experimentation bonus, so I got a few Amazings which will throw the results off by a tad. I also did use some pre-CU Barrels/Scopes and will post exact stats on those when I get home
1) 9xDmg 3xAmazingAction = 23-80Dmg -1.05Spd 0AC ABPH = 1.98 396-832Dmg 17Range 31.05Wound 101AC (Approx 310dps)
2) 8xAC 4xDmg = 18-76Dmg -1.05Spd -6AC ABPH = 1.98 392-829Dmg 17Range 31.05Wound 94AC (Approx 308dps)
3) 6Amaxing2GreatSpeed 4xAction = 15-72 -2.29 spd 0AC ABPH = 1.86 388-825 17Range 31.05Wound 100AC (Approx 326dps)
After seeing these results I talked with my BH friend and decided to go with route #3 for using his 163dmg -.30 tissues..
I got a few amazings here and there and here are the 3 results from those tissues
1) 15-209Dmg -2.00Spd 0AC = 1.89 388-948 17Range 31.05Wound 100AC (Approx 354Dps)
2) 15-209Dmg -1.91Spd -1AC = 1.89 388-948 17Range 31.05Wound 99AC (Approx 352Dps)
3) 15-209Dmg -1.98Spd 0AC = 1.89 387-948 17Range 31.05Wound 97AC (Approx 353Dps) (Got amazings on Dmg up to 96%, 97% was cap so put 1 more point on AC to get it down to 97)
Notice how DPS is different on #1 and #2 even though they have same speed and same dmg? I was master pistoleer and my mod speed on #1 was 1.3 while on #2 it was 1.31. So, even though we now have another decimal place after the CU, the calculations are taking into account at least one more decimal place we cannot see.
I'll continue to update this as I try out more things.
Message Edited by CorenLanra on 05-03-2005 04:23 PM
CorenLanra
Sat Apr 30, 2005 7:25 pm
#2
Unfortunately I have only be able to craft in-game just a few things due to some major login issues since the CU went live. I'm going to try to see what I can get done tomorrow.
Message Edited by CorenLanra on 04-30-2005 09:26 PM
Ybagi
Sat Apr 30, 2005 9:17 pm
#3
If you use low quality resources, all the weapon attributes will be lower, damage, speed, attack cost, condition?; slicing will only increase one of these stats so overall the weapon will be worse.
how much worse? maybe not enough for anyone to care?
CorenLanra
Sat Apr 30, 2005 9:23 pm
#4
Ybagi wrote:If you use low quality resources, all the weapon attributes will be lower, damage, speed, attack cost, condition?; slicing will only increase one of these stats so overall the weapon will be worse.
how much worse? maybe not enough for anyone to care?
I used my worst axidite iron across the board on this death-hammer. I'm sure if I look for more than 2mins I can find some other metal even worse and get a 20% or higher slice. I mainly wanted to test my theory on the slicing % and it proved correct. I need to make a few with gradually lower end resources working from #1 to #5 of my stash and slice them all and see what they end up in the end. I think eventually I'll find the spot where I can use the lowest end resource which may be say #4 in my stash and end up with essentially the same weapon after the slice. This of course is for theory only. I think I will end up still using my best stuff and just not bother with the slicing hastle anymore. It would save me hours of time and I could sell unsliced making almost the same amount of credits. I need to try a factory run of some sort to see if its _always_ the same slice, but I think that is the case.
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