Weaponsmith Archive

Thread: After a weekend of crafting, 3 questions.

JohnAdams
Mon May 02, 2005 7:05 pm
#1

1. What to do about the Modified Republic Blaster? I've looked at the ones I have in my inventory and the bleed DOT is gone. Hard to be sure, but I don't think the damage is much greater than the Republic Blaster. Since these are limited schems given as a reward for completing a Theme Park, will anything be done to differentiate this weapon or do we just have a nice name for the same gun?


2. Electric Polearm would not alloe me to make a manufacturing schematic. Since this is not a limited use schematic and it's a fairly normal weapon, I have to figure it's a bug. Anyone else experience this?


3. The Vibro Lance is CL 54 and does a greatdeal more damage than the LVA which is CL 40. So why does the LVA have greater resource requirements? Seems to me they got this switched. The LVA should be the higher damage CL54. If not, The VL should be the one that takes 3 ABVU.


Any feedback?



CrazyBob - grumpy old weaponsmith
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Baracous
Mon May 02, 2005 9:48 pm
#2

1. Imagine it as a "Mark II"


2. Sounds like a bug... Did you /report it??


3. Not everything has to be linear. More resources doesn't mean anything other than more resources....





Sincerely,

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Dahc_Snilloc
Mon May 02, 2005 10:25 pm
#3






JohnAdams wrote:

1. What to do about the Modified Republic Blaster? I've looked at the ones I have in my inventory and the bleed DOT is gone. Hard to be sure, but I don't think the damage is much greater than the Republic Blaster. Since these are limited schems given as a reward for completing a Theme Park, will anything be done to differentiate this weapon or do we just have a nice name for the same gun?


2. Electric Polearm would not alloe me to make a manufacturing schematic. Since this is not a limited use schematic and it's a fairly normal weapon, I have to figure it's a bug. Anyone else experience this?


3. The Vibro Lance is CL 54 and does a greatdeal more damage than the LVA which is CL 40. So why does the LVA have greater resource requirements? Seems to me they got this switched. The LVA should be the higher damage CL54. If not, The VL should be the one that takes 3 ABVU.


Any feedback?






Same happened to me. the next day I made a schematic. /shrug. log and try again



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rotezora
Tue May 03, 2005 4:19 am
#4

Elec Pole Schem's worked fine for me




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CorenLanra
Tue May 03, 2005 9:09 pm
#5



JohnAdams wrote:
1. What to do about the Modified Republic Blaster? I've looked at the ones I have in my inventory and the bleed DOT is gone. Hard to be sure, but I don't think the damage is much greater than the Republic Blaster. Since these are limited schems given as a reward for completing a Theme Park, will anything be done to differentiate this weapon or do we just have a nice name for the same gun?
2. Electric Polearm would not alloe me to make a manufacturing schematic. Since this is not a limited use schematic and it's a fairly normal weapon, I have to figure it's a bug. Anyone else experience this?
3. The Vibro Lance is CL 54 and does a great deal more damage than the LVA which is CL 40. So why does the LVA have greater resource requirements? Seems to me they got this switched. The LVA should be the higher damage CL54. If not, The VL should be the one that takes 3 ABVU.
Any feedback?





As for the LVA/VL situation I won't be making _any_ LVA's while they require more resources than a VL. I would think it would make sense to flip the resource requirements around to match or even reduce LVA's down to one vibro unit given thi hit in dmg.



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