Weaponsmith Archive
Thread: How does SOE calculate Base DPS? Analysis & plea for explination or correction of my calculations.
ShugFlurry wrote:
min+max/2xspeed = dps, close enough.
ShugFlurry wrote:
(min+max/2)x speed, you can simplify to min+max/2xspeed
Damage Per Second
((Min+Max)/2)/speed=Base DPS
example:
Min 596 Max 1130 Speed 2.45
596+1130= 1726, 1726 / 2= 863, 863 / 22.45= 352.24
Base DPS is 352.24
If you just spam the attack key you will average 352.24 points of damage per second of combat.
Your Mod DPS is calculated based on any proffesion modifiers. (ie increased general melee speed)
Raw damage is important, but if you are not hitting the enemy very fast you are doing less damage overall. More speed will use up your action much faster, but you can perform other actions faster and use more specials in a shorter time frame. (ie anti-Knock Down)
Finding a weapon with higher DPS means you have a moreoptimally balanced weapon. Also since all weapons are capped at some point for dmg and speed the better the base DPS the betteryou weapon is compared to others on the server.
Always look carefully at all stats on a weapon. Action cost can be important if you find yourself running out alot because of your fighting style. Accuracy can be important if you do not have a high enough level overall to offset misses. (ie trying to level an Elite Class proffession).
Also remember that a weapon with closer min and max values can often do more overall damage in battle. These weapons also tend to have higher DPS values.
Example:
Min 800 Max 1000 Speed 2.45
800 + 1000 =1800, 1800 / 2 =900, 900 / 2.73= 367.35
Base DPS= 367.35
As compared to the first example the second hammer will never hit for less than 800 points, whereas the first can hit for as low as 596. If a special causes 2x dmg that makes it 1600 compared to 1192 minimum damage.
Mcgreag wrote:
Maybe I am just a bad player I don't know but to me speed (and there for dps) is not very important the only thing a fast weapon will do is eat up your action faster. A much more useful number to judge how good a gun is would be average damage divided by action cost or something similar.
Actually you dont have to spam specials. For example you should regen defensive moves faster based on weapon speed.
roxby wrote:
Its(Elemental +(Min+Max)/2)/Speed, or there abouts
oh..missed this one..yeah, somewhere along this line is what I'm thinking too cept I'm not quite seeing the whole "2" in the division by speed.
Accamim wrote:
Uh...
I hit for the same damage every time.
I've noticed this too. Or at least, a very small variation in damge.
In that case, how does min damage work? We don't have mitigation any more .. so what does it do?
Is per-shot weapon damage simply calculated from (max-min)/2 ?