Weaponsmith Archive
Thread: CU Experiments Focus on HC Scatter Pistols
CorenLanra wrote:
You missed my updated post Here which basically has the same exact findings you came up with.
Mine were made with krayt tissues however, so it might skew the results just a bit but overall yes, all speed + rest in action cost seems the way to go as far as DPS is concerned.
After some more tests are made I might switch to all action cost then speed if the recharge timers on specials are not controlled by the speed of the gun.
whoops forgot a " in my clicky![]()
Message Edited by CorenLanra on 05-04-2005 10:52 PM
Good to see our results co-incide with one another. Means we must be doing something right ![]()
Even if the specials depend on the speed, I'm still going to go for all SAC first, then speed, because
1) you get a better return for SAC per exp point (and I'm already starting to see the customers desiring a decent SAC)
2) speed is something that a customer can manage somewhat (skills, CA's, stims, slicing, powerups), while managing of SAC can only be done through a powerup
3) Like I saw someone else say, 0 Action left = 0 DPS .... running out of action in a battle is a sure way to taking a trip to the cloner.
Dusk wrote:
CorenLanra wrote:
You missed my updated post Here which basically has the same exact findings you came up with.
Mine were made with krayt tissues however, so it might skew the results just a bit but overall yes, all speed + rest in action cost seems the way to go as far as DPS is concerned.
After some more tests are made I might switch to all action cost then speed if the recharge timers on specials are not controlled by the speed of the gun.
whoops forgot a " in my clicky![]()
Message Edited by CorenLanra on 05-04-2005 10:52 PM
Good to see our results co-incide with one another. Means we must be doing something right
Even if the specials depend on the speed, I'm still going to go for all SAC first, then speed, because
1) you get a better return for SAC per exp point (and I'm already starting to see the customers desiring a decent SAC)
2) speed is something that a customer can manage somewhat (skills, CA's, stims, slicing, powerups), while managing of SAC can only be done through a powerup
3) Like I saw someone else say, 0 Action left = 0 DPS .... running out of action in a battle is a sure way to taking a trip to the cloner.
That was me if I'm not mistaken
Message Edited by CorenLanra on 05-04-2005 11:41 PM