Weaponsmith Archive
Thread: Rocket Launchers in CU, whats up with this...
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Mor-Dan
Sun Apr 10, 2005 1:29 pm
#1
ackaly venom cannot go in proton grenades. it has a spot for enhancement, but i have never found anything that will go in there...
Kraki
Sun Apr 10, 2005 2:13 pm
#3
You might be able to enhance the RL with all the enhancements but they're not going to be overbalanced. I was not impressed with the damage on the RL I made. I'll post screenshot of it here once I'm able to get back into TC.
Kraki
Kraki
CrashNgoBoom
Sun Apr 10, 2005 2:54 pm
#4
Kraki
Sun Apr 10, 2005 3:07 pm
#5
CrashNgoBoom wrote:
Rocketlauncher dmg in CU is Far Far Far far far far lower.
CorinDWR
Mon Apr 11, 2005 12:00 am
#6
The screenshot posted by Kraki (Thank you so much for all the information) show that rocket launchers take:
Power Handlers,Feed Mechanisms andProton Grenades to make. Now that the rl will no longer be a disposable weapon, does this mean that I can enhance my rocket launchers with Krayt tissues, Gorax shards and Acklay venom to make a very disturbing rl?
I know other weapons got the vu+ph enhancements, but all these 3. That sounds pretty sick...
*Krayt* *Gorax* *Acklay* Rocket Launcher, naming just got a bit worse...
ShugFlurry
Mon Apr 11, 2005 12:33 am
#7
Krayt: yes
Gorax: yes
Acklay: no
Don't think the proton stats actually matter when crafting them. Not 100% sure but also protons don't take acklay venom
If the nade did matter and you could use a c12/c22/glop and it only took 1........... Krayt: -1.0 or so for some sweeet speed, gorax: same as krayt. Acklay: 7000 damage legendary would top it off rofl. OUCH would make me grind out to jedi for a 2nd toon to make a commando... /drool damn that would hurt.
Kntajus
Thu May 05, 2005 6:59 am
#8
ShugFlurry wrote:Don't think the proton stats actually matter when crafting them.
Has anyone tested this post-CU yet - do proton stats matter in a rocket launcher now?
boceifus2000
Thu May 05, 2005 7:01 am
#9
Mor-Dan wrote:
ackaly venom cannot go in proton grenades. it has a spot for enhancement, but i have never found anything that will go in there...
Klicknick glands, but you would need a lot of them to make a rocket launcher, atleast 6 identical.
AfeeElandra
Thu May 05, 2005 7:22 am
#10
I made a RL recently and reached the damage cap. I think it was around 425 or 450 - very low imo. In any case, having capped damage I was unimpressed with the final weapon. Sad really.
Vade_WS
Thu May 05, 2005 7:46 am
#11
AfeeElandra wrote:I made a RL recently and reached the damage cap. I think it was around 425 or 450 - very low imo. In any case, having capped damage I was unimpressed with the final weapon. Sad really.
Maybe, but damage isn't everything with the RL.
As a Commando and a WS, I get to use these and the handy part is this: While a RL doesn't do a lot of damage, it is great for KD. Since I have a lower CL than some of my group, I can hang back with my RL and keep many NPCs on the ground while my group takes them out. When I'm by myself, I'll start with the RL and then switch to a higher damage weapon. IMO, speed is the big factor on an RL.
Sometimes as weaponsmiths we get hung up on the stat-of-the-day and don't always appreciate how a weapon can be best be used since we can't use most of the weapons we make. Only our customers can truly help us with that.
Now, I'm not saying that I always know what I'm talking about, or even that this is the best way to use a RL. I just wanted to provide some food for thought.
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