Weaponsmith Archive
Thread: Undercutting/Pricing
Message Edited by JawaSlay3r on 06-06-2005 07:29 PM
What it all comes down it not what the resources cost, the time spent, or even the loot that went into the weapon. Its what the customer is willing to pay. That is the only thing that matters. So you can make a beam rifle with those +200 tissues and that 990 resources, but it wont matter since no one can use it anyway and no one will buy it....
So unless I'm fairly certain what a good price is, i just set it to "wow-it-would-be-really-cool-if-i-got-this-much-for-it". Then every week or two week i check to see what has sold and what hasnt and adjust the prices accordingly. Sometimes I can raise the prices just a bit, but mostly i have to lower the prices 10-20%.
Eventually you end up with a price that sells the weapons and that seems fair to you.
leighthal1967 wrote:
Combat Level x 100 credits on all regular weapons
So you sell a T-21 for 5,400 credits?
Slim Vargo, Corbantis
EdOWar wrote:
leighthal1967 wrote:
Combat Level x 100 credits on all regular weapons
So you sell a T-21 for 5,400 credits?
Slim Vargo, Corbantis
Yes
leighthal1967 wrote:
EdOWar wrote:
leighthal1967 wrote:
Combat Level x 100 credits on all regular weapons
So you sell a T-21 for 5,400 credits?
Slim Vargo, Corbantis
Yes
You might as well sell the resources, you'll get more than the 8 cpu you're getting for them by making T-21s.
Slim Vargo, Corbantis
I just make up what I think is fair. and then I adjust it on my sales for that weapon.
CL*1000....whoa! But hell if they are paying it...
dsurfman wrote:I just make up what I think is fair. and then I adjust it on my sales for that weapon.
Same, 50k for a speed sliced T21, 100k for a Damage and upto 250k for the 540+s pre-cu. Those flew off the vendors