Weaponsmith Archive

Thread: 12th Point and not much difference?

Whrlwnd13
Wed Jun 08, 2005 10:32 pm
#1

Well i finally got my 12th experimentation point (yay me!) and just tried crafting new ABPH's and find that after 3 attempts(with all great or amazing sucesses)the new ones are not much better than the 11pt ones.


11ptABPH 17-43 dmg, -1.9231735 spd, 4 ac.


12ptABPH 17-43 dmg, -1.92 spd, 4 ac. (speed is now rounded to 2 decimal places, when did that change?)


So my questions are:


Since i still have a number of subs leftover do i recraft (and do new factory runs on) all my subcomponents now that i have 12pts?, Will I see more of a change with other subcomponents than with the ABPHs?


Will i see a significant difference in the final weapons due to the unseen decimals adding up if i do recraft all my subs?


Should i just recraft as i need new subs or when i get better resources (as i usually do)?


I'm a little tired of destroying complete factory runs andunneccesarily burning up quality resourceswhich ive done a number of times due to the CU changes.


suggestions?





Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
laodamas
Wed Jun 08, 2005 11:51 pm
#2

I've started maxing out effieciency on componets, then putting my remaining points into speed. Final combine I max out damage and remaining points to effieciency. Find this gives the best balance and usefullness of my points.



Laodamas Odysseus - Elder Jedi
Helios Odysseus - Elder Master Bounty Hunter
Dionysos Odysseus - Master Weaponsmith/Master Armorsmith
Drop off's at Odysseus Loot Vendor @ /waypoint 1562 1708 Keren, Naboo
Whrlwnd13
Thu Jun 09, 2005 5:28 am
#3






laodamas wrote:
I've started maxing out effieciency on componets, then putting my remaining points into speed. Final combine I max out damage and remaining points to effieciency. Find this gives the best balance and usefullness of my points.





Thanks for your reply, but it doesn't really go to the heart of my questions. I guess i didn't really express what i was trying to ask.


I wasn't really referring to how i should experiment (maxing efficiency or speed) on sub components. I make both types, just chose the speed experimented ABPH's to test how much of a difference the extra experimentation point made.


I didn't really see much difference, if any, on the ABPH (hadn't had time to check other subcomponents yet) and am not sure if i should take the time to rebuild all my subs or if i should just continue making weapons with the 11pt subs until i run out.


So the main question i guess is for WS that have gone from 11 to 12pts post CU. Did you see any significant changes in your subcomponents after you got the 12th point? If so which subcomponent was most effected?




Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
injektion
Thu Jun 09, 2005 5:52 am
#4

/agree with laodamas on his thoughts on weapon crafting process- didn't think there was anyone who did things like me. with the gain to throwing points into the dmg or spd lines being so low, throw them to sac because it does work out the best in the end.

but to answer the original question. if those are your numbers then you've done something wrong with the recent crafts. where is the new exp point going? do you watch the numbers after every point used to ensure that with every point the numbers are increasing? sometimes, even still at low experimentation percentage values, and even still as a 12pt (+31 weaponsmith experimentation) w/ forcesensitive experimentation +20, i can waste a point of experimentation to damage or sac and see NO increase in the effective numbers (or that there is no effective gain). sure the experimentation percentage has risen, but for no good. so be sure to watch your numbers after every point.

if your putting the extra point to sac or dmg, this is my guess.

if you've already considered the above case then:

then for your second speed value, is this where your speed maxes out with the resources you've used? if so, then use a point of experimentation elsewhere. theres no point using that point for just 0.01 spd decrease or whatever the difference is.

although you've advertised ws' since 03/2004 in your sig and thus i cant see either of these being the problem, but i thought id run them by you anyway. ive made my stupid mistakes too: automatically assuming the best resources for abpb's would have to be the best for standard bpb's-i've never made worse d18s :S.

Message Edited by injektion on 06-09-2005 05:59 AM



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Whrlwnd13
Thu Jun 09, 2005 6:23 am
#5

thanks injektion, I always calculate what i should get for each point of experimentation (7%times #exp points) then write down the actual experimentaion percentage with an asterisk for each % over the calclated value (to track the amazings).Pretty sure i'm not loosing any points.


i figure the ABPH is capped at those values. I got -1.88 speed at 94% could have thrown in the last point somewhere else but my 11ptABPH was at -1.92xxxxx so i wanted to duplicate it. I now get -1.92 (Cap?) at 96% experimentation on speed.


I think that on the original 11pt ABPH I got an amazing on assembly and i think 4 amazings during experimentataionperhaps thats why i can't get better than the same. on most of the 12pt tests i had great on assy and 2-3 amazings on experimentation. I'm using crafting food/beverage so I guess i'll have to run some more tests and try to see if i can get more amazings.







Xyrek Lok
Master Weaponsmith
12pt WS, +20 FS Experimentation
Crafting High Quality Weapons Since 03/2004

WP 1190 -3620 1km NE of Coronet at the Omega Force Guildhall

- I supported keeping & balancing the old combat system SOE didn't care and gave us the WoW/EQ2 clone anyway
SmithingWeapons
Thu Jun 09, 2005 9:35 am
#6

the others are right,it is no longer worth experimenting up the damage line especially if your using enhancements, 1 point min and 1 point max is just not worth it. although I only experiment up the effec line to a sac cost of 0. and then take the speed line up as far as I can. xyrek yeah there is only little differences in a 12 point and 10 point ws when they are making the componets but those little differences reflect in the the base dps and as we all know that is what the players are looking at when they go buy a weapon.



Jenner Arwan
Guild Leader SWP/Mayor of Pride
Master Weaponsmith (12pt)/ Master Artisan (13pt)
Master Shipwright
Weaponsystems (17pt) / Engines (17pt) / Chassis (11pt)
Nym is only renting Lok from me!

Rathagor
Thu Jun 09, 2005 10:26 am
#7

Just to add my 2 cents as a10pt smith. On almost all subcomponents with the resources i'm using and getting all Great Sucesses when expiremting and on assembly, I always can only max out one line such as speed. I have no other points to use after that.


So if I was a twelve point smith i'd usually have two more expirementation points to through into something else like efficiency. Now if I started getting more Amazing Successes I might end up with 3 or 4 extra expirementation points to work with after doing an entire line like speed. I'm usually in the area of 90-98% on any single line such as speed, on any component. So I think there is a great difference.




Tela'thikin Rathagor - Level 90 Elder Jedi
Kentalis Rathagor - Level 82 Elder Bounty Hunter
Bakurin Rathagor - Level 1 Trader (12pt Master Weaponsmith)
If knowledge is power, then to be unknown is to be unconquerable.
Standardlager
Thu Jun 09, 2005 11:39 am
#8






Rathagor wrote:

Just to add my 2 cents as a10pt smith. On almost all subcomponents with the resources i'm using and getting all Great Sucesses when expiremting and on assembly, I always can only max out one line such as speed. I have no other points to use after that.


So if I was a twelve point smith i'd usually have two more expirementation points to through into something else like efficiency. Now if I started getting more Amazing Successes I might end up with 3 or 4 extra expirementation points to work with after doing an entire line like speed. I'm usually in the area of 90-98% on any single line such as speed, on any component. So I think there is a great difference.





Well put. And I think that answers the posters question to a tee.



Boondizzle/Saxamaphone/Shogun/Slayre/Phu/Phu-
Khormid
Thu Jun 09, 2005 1:51 pm
#9


Message Edited by Khormid on 06-09-2005 01:52 PM



Master Weaponsmith
Master Armorsmith
Master Merchant

Owner of KWI Weapons just outside Tusken Bane
Trigg_Ichosw
Sat Jun 11, 2005 4:38 am
#10






laodamas wrote:
I've started maxing out effieciency on componets, then putting my remaining points into speed. Final combine I max out damage and remaining points to effieciency. Find this gives the best balance and usefullness of my points.





I have been doing the same with effieciency on sub components but put the remaining points into damage. The final combine is exactly the same. The reason for this is that i believe that DPS is not a reliable stat, and a weapon with a high DPS, will more than likely have a high SAC.



Trigg Ichosw - Out of Retirement for 1 month - Cancelled againafter 2 Days
Merv-phinIchosw - Killed by NGE
Ironforce Ichosw - Killed by NGE
laodamas
Sat Jun 11, 2005 12:42 pm
#11






Whrlwnd13 wrote:





laodamas wrote:
I've started maxing out effieciency on componets, then putting my remaining points into speed. Final combine I max out damage and remaining points to effieciency. Find this gives the best balance and usefullness of my points.





Thanks for your reply, but it doesn't really go to the heart of my questions. I guess i didn't really express what i was trying to ask.


I wasn't really referring to how i should experiment (maxing efficiency or speed) on sub components. I make both types, just chose the speed experimented ABPH's to test how much of a difference the extra experimentation point made.


I didn't really see much difference, if any, on the ABPH (hadn't had time to check other subcomponents yet) and am not sure if i should take the time to rebuild all my subs or if i should just continue making weapons with the 11pt subs until i run out.


So the main question i guess is for WS that have gone from 11 to 12pts post CU. Did you see any significant changes in your subcomponents after you got the 12th point? If so which subcomponent was most effected?






What I meant in my post was, maxing out SAC will usually cost 10 points(9 with enough amazings). This leaves me with 2 or 3 points for speed. The difference between 1, 2 or 3 points in speed is quite significant on the subs. On final combines same basic principle. 10 points will max damage experimentation, then I can drop 1, 2 or 3 points into SAC, each one making a 3 or 4 action cost difference. It is my experience that the 11th and 12th points are very useful to have.

Message Edited by laodamas on 06-12-2005 02:05 AM



Laodamas Odysseus - Elder Jedi
Helios Odysseus - Elder Master Bounty Hunter
Dionysos Odysseus - Master Weaponsmith/Master Armorsmith
Drop off's at Odysseus Loot Vendor @ /waypoint 1562 1708 Keren, Naboo
injektion
Sun Jun 12, 2005 6:19 pm
#12



Trigg_Ichosw wrote:


laodamas wrote:
I've started maxing out effieciency on componets, then putting my remaining points into speed. Final combine I max out damage and remaining points to effieciency. Find this gives the best balance and usefullness of my points.



I have been doing the same with effieciency on sub components but put the remaining points into damage. The final combine is exactly the same. The reason for this is that i believe that DPS is not a reliable stat, and a weapon with a high DPS, will more than likely have a high SAC.





this is almost exactly what i do.

WITH ONE DIFFERENCE: assume your making a component, a 29% assembly is achieved and a potential for 99% experimentation exists. throw 8 points into effeciency and rolling an amazing success put you at 95%. the 8 applied experimentation points caused a percent difference of 66. this can also be considered an approximate 8.25%/pt with the final percentage after a single roll being rounded to the nearest integer number. realize that experimentating point by point can only give a max of 8%/pt due to the effect of rounding to the nearest digit and you'll then realize experimenting via 2 rolls, an applied 8pt roll and an applied 4pt roll, or experimenting via 3 rolls (to hit all three dmg, spd and sac), 3 applied 4pt rolls, is the best as 8.25%/pt*4=33% and 8.25%/pt*8=66.

this, i feel, works the best. [with enough time and resources spent of course] i can get one line up to 95% experimentation via 8 pts and a second line up to 52%.

in my case this is 95% sac and 52% dmg which gives -9sac and (i think) 20-45dmg. in the case of a master pistol, where i will then spend the 9th pt in dmg and just 3 to speed, still experiments up to 790dmg with 94sac(i think but thats close at least), and gives a moderately high speed.

i dont worry about the moderately high speed though however as im a preslice vendor, since you've now kept the dps low with a slow speed, you'll get higher slice values, and of course since its a percentage, will, cut about (on a 10% slice) .21 speed (on my guns) down to 1.9 creating a nonlootdrop pistol at 790dmg 1.9spd 94sac kinda making it look like you used preCU components , or, +10% damage creating a carbine from a pistol. i usually dont see 10%s, but that was an example, along with all these other numbers, but are still, damn good approximates of how it all turns out. although, i always go one step farth and ill get even more worth from the speed slice and let it remove teh effect of scope too in exchange for gettn the acc bonus to 14 or so.

cheers.



˜ ALLIANCE˜ COMBAT˜ EQUIPMENT ˜

<SOONSUPPLYING REBEL TROOPS AND CIVILIANS IN THEED >

SUPERVISED BYINJI, ALLIANCECOLONEL & ACE PILOT.
LOCALSECURITYHANDLEDBY COLONEL INJEKT, MEDIC & ACE PILOT.

DROPRECEIVABLES TOTATTOOINE,COORDINATES -6555 -2888.


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