Weaponsmith Archive
Thread: ANYONE KNOW HOW TO HAVE VISUAL SCOPE ON A FEATHERWEIGHT?
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JUNGLEHUNTER
Sun Jun 12, 2005 9:12 pm
#1
i heard there is a way to have a scope on a featherweight pistol on the actual pistol how do you do this?
Trean
Sun Jun 12, 2005 10:03 pm
#2
They nerfed visuals with the CU as far as I recall. If the accessories are there they are there, if they aren't they aren't. There is no way to alter a guns appearance anymore, to my knowledge.
Thourne
Sun Jun 12, 2005 10:32 pm
#3
Try using the last one from a crate. On other weapons it is bugging on last item pulled from crate during crafting casusing it to be visible. The bug might work to you advantage.
laodamas
Mon Jun 13, 2005 2:02 am
#4
I get some random ones to have visual scopes, but cant get it to work everytime.
janton1121
Mon Jun 13, 2005 7:46 am
#6
Milkent wrote:
I hand made everything on a FWG5 and ended up with a visual scope. This was done after the CU so it is possible, even though they were supposed to stop it. Not sure if it was a fluke or not.
Hand making the components is the key, or at least the scope, I did not try with crated APFM and a hand-made scope. I made several Strikers and FWG5's this weekend with all hand-made components, and every one of them had a visable scope (testing out some Gorax bones). The ones with crated scopes but hand-made APFM never had a visable scope on the final weapon. To note though, the scope that shows up on the final weapondoes not look the same as the one that is pictured while you are making the scope.
Janton
Tarq
jason67
Mon Jun 13, 2005 8:04 am
#7
FWG5's= show's scope
Featherweight = does not show scope
All visual effects have been made standard in the last patch regardless of how it is crafted.
Milkent
Mon Jun 13, 2005 12:49 pm
#8
I hand made everything on a FWG5 and ended up with a visual scope. This was done after the CU so it is possible, even though they were supposed to stop it. Not sure if it was a fluke or not.
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