Weaponsmith Archive
Thread: Weapons and Elemental Damage?
Message Edited by Ecnirp on 06-13-2005 04:02 PM
Yeah, doesnt seem to actually work right now, but several weapons have a standard elemental damage type. It can be experimented on when the weapon is constructed, but doesnt tend to yield much more damage per experiment point. However, the idea is that you would find creatures in the world that will take more damage from a lower end element weapon over a high end energy/kinetic weapon that they have high resists to. For instance, night sisters with resistance to kinetic and energy, but vulnerability to cold or acid, would take more damage from a lower end weapon with added element damage because all the damage can go through.
Dont quote me, but here is a list of weapons I believe have element damage:
Flamethrower, Acid launcher, Lightning cannon, Lightning rifle, Acid rifle, particle beam cannon, cryo lance, spray stick, jawa ion rifle, laser carbine, republic blaster. There are more, and a couple here Im not completely sure on.
Damage varies. Most are lower end, 10-50 damage points, except for the commando weaponry, many of those get to be 100+. Pre-nerf commando weapons seem to have unreachable element damage, great regular damage and speed, and if you experimented on condition like I did, you have one hellova gun assuming they plan to actually fix the element damage.