Weaponsmith Archive

Thread: Guild or go it alone?

Byallbacca
Sun Apr 18, 2004 3:44 am
#1

I just Mastered Weaponsmith early last week and although I have a little financial backing (about 4 million), 40 harvesters and plenty of saleable goodsif worst comes to the worst BUTI'm still wondering if I should go and find myself a guild for more support through these tough times and hopefully mature on to giving them a quality service in the future.


Your views on this are highly valued. A lot of the top W/Smiths on my server aren't guild slaves and I'm worried that if I do join one that is what i'll become.


Any stories or tips for me? I'm pretty sure I'd have a lot of PA's after me as now both my original character and my alt are in the "sought after" bracket.


Oh and if anyone knows of a guild that is looking to recruit a MWS on Bria please let me know, can't hurt to find out how we can mutually benefit from each other.


Meridian

Master Weaponsmith


and



"In three words I can sum up everything I've learned about life: it goes on." -Robert Frost


DrkSyde
Sun Apr 18, 2004 3:54 am
#2

Most Guild MWS' I have met talked to etc... eventually do become guild slaves UNLESS you set up something in advance to you joining... like certain % price breaks etc... if you do not decide to go with a guild... possibly another alternative would be to join up with another crafter and create a shopping location ( maybe more than one ) on planets... that way you have more than 1 or 2 types of merchandise drawing in foot traffic... also as long as your goods are competitive with other people in the same trade as you and your vendor is always stocked for the most part ( and never empty) you will gain fast loyal customers ... after all the thing i hate is going to see a vendor that is "registered" on planet map, only to find it empty... ( i might go back one more time if i'm in the neighborhood or if i hear it was stocked) ...otherwise that vendor will never be shopped at by me... many consumers feel the same



Corbantis
Ravenus ~Master WeaponSmith ~ Master Artisan ~ Master ShipWright ~ Merchant
Agamemnon ~ Bounty Hunter ~ Ranger
Test Center
Ravenus ~ Master Swords ~ Rifleman ~ Fencer
Dodece
Sun Apr 18, 2004 7:47 am
#3

Yeah do not become a guild slave. Also avoid opening a shop in a player city. As it stands cities are rarely an ideal place to make a profit. Just park your shop near a busy npc city. Most players are just too lazy to commute any distance to a shop.


Best advice try to keep a full vendor. Try to provide good quality and reasonable prices. Once you get real good at it. Then you might want to get a few other smiths to join in with you on a location. All you need is someone that obviously has the intention of succeeding, and produces decent goods.


Tarnak_Archvold
Sun Apr 18, 2004 8:08 am
#4

I will answer you question with a question. What about being a weapon smith is it that you find fun, and what is it you find less fun?

If you like the crafting, and resource hunting, but do not like to deal with customs, then finding a guild the that would take care of that for you would increase your fun. That is what it eventually boils down to, FUN.

Personally I like being a "guild slave" as you all seams call it. I have the most fun when I am in a supporting role. So making cheap weapon available for sale in my local PC town (with pays for all my expenses), and doing free custom jobs for guild members are what I find fun.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
Naxet
Sun Apr 18, 2004 9:20 am
#5

Some points for thought:


1) Guilded, you have an instant market.


2) Guilded your guildies will fill your house with loot (like Geonosian, rancor,Nym etc) that as a crafter you absolutely have little chance of winning youself in combat because you can't build a combat character.


3) Guilded is not playing solo. If your want people contact then guilded maximizes that contact.If you want to play alone then a guild is not for you.


4) If you wanna hunt then you can go with the guild when they do. In a group your wimpy craft char has some hope of both hunting AND surviving. Kind of neat.


5) If making more money than anyone else on the server is your goal then put you vendor near Theed or Coronet, get more than one account because you'll need more harvesters than one account allows, and /shout your vendor coords in front of the starport .... but ....that is a second job unto itself ... tends to get real dry in a hurry... and is a road to burn out.


Just a few things to ponder ...




Master Weaponsmith, Master Artisan, Master Pistoleer - Ahazi

Master Rifleman, Master Creature Handler - Tempest
Dodece
Sun Apr 18, 2004 11:08 am
#6

You guys are sadly ignoreing the worst drawback of a guild, and that is debt. As a novice smith it will be months before you can produce anything worth while. That requires that you either sell garbage, or get reduced to building common items. Which the guild members will buy. Then give away destroy or sell on the bizarre. In other words you are farmed, and from that point on it will always be in your face. In other words we made you. You owe us.


Oh the life of a guild slave. To get items to only make for guild members. To have no responsibility for how good or bad you are, because it is merely about the fertilizer people drop on you. Take my advice do it the hard way and go it alone. You will find that is a far more rewarding experience. Then being farmed like a cash crop.


Also the hunting thing really dosent hold water either. Are you really contributeing in any meaningful way, or are they just babysitting you. Nothing is more pathetic then a master weaponsmith sitting in a pack of uber combats. Trying to talk trash about how bad theymessed somebody up or how fast they took down that first krayt. Have never seen someone being told nope cant hunt with us. In this game that is just bad mannors anyway. You could go to any of these dungeons and hook up with any group that shows up at the door.


In other words you do not need a guild to hunt, and if you pick the right people to go hunt with say to a dungeon at your level. You will have fun.


Tortilla
Sun Apr 18, 2004 11:50 am
#7

Solo all the way



Masta Weaponsmith
Shop @ -4680 3350 Naboo 1000 meters SE of Theed
Traveler2112
Sun Apr 18, 2004 2:21 pm
#8

It sounds like you already have enough going for you that you don't REALLY need guild support at the moment (though old WS resources will suck that 4 mil up in 10 minutes if you find the right supplier/auction/vendor).

It's probably a bad idea to join a guild if you base your decision soley off of what they can offer you, especially since you'll most likely end up dealing with a bunch of obnoxious 14 year old l33t d00ds whom you now 'owe' because you use their loot. When it comes down to it, this is a game, not a job, so you defiantly need to like the people in your guild or you'll get burned out quick.

I'm pretty lucky though, I know most of my guildies from outside of the game, and we're all adults. The rest of the people we let in the guild also understand it's just a game, so respect me when I can't make something or don't have time at that moment. In return, they get their stuff for free, even if it's some uber loot weapon (especially if they bring me the components). It's just not really hard to still make good money and keep well stocked vendors while also giving away weapons to guildies, especially when they provide the lots for my factories and harvesters Even then, most of the more established members are cool and pay me something anyway (even when I protest), and the new members that don't have much money really appreciate my help (which pays off in the long run, let me tell you).

I think the real mistake would be looking at them as a just another market for your weapons. Especially since they'll be the ones getting loot schematics and components for you (which you have no way of getting yourself without lots of money and/or luck), and that's something you want to promote.

What it comes down to is: if you find the right people, being in a guild can be a good thing. If 'free' is a four letter word for either you or them, then it's probably a bad idea.





Massacraft
12 points | Weaponsmith | Armorsmith | RIS Certified
Locations: -211 -5564 near Coronet Starport, Corellia and -5042 -5050 in Darjani, Dantooine.

EdOWar
Sun Apr 18, 2004 3:53 pm
#9

I'm in a small guild, but I do most of my own resource harvesting. Occasionally my guildies will lend me some of their lots when a really good spawn comes along. I've also gotten a good deal of weapon enhancement loot from them, but I reserve that stuff for the weapons I make them (I don't feel right making money off of their loot).


I gladly give my guildies free weapons and slices (I'm also a master smuggler). I figure it's a fair exchange because everyone in the guild helps out everyone else some way or another.


However, if I were in a large guild, I would probably take a different approach. It's one thing to give free weapons to a handful of people, but free weapons for 50 people would break me in no time (not to mention monopolize most of my time). In this case I'd probably offer a % discount instead, so at least the other guild members would place some value on my services.


Slim Vargo, Corbantis


Byallbacca
Sun Apr 18, 2004 5:50 pm
#10

LOL @ Tortilla


Bud, it's competition like yours that makes me scared of going solo!


You have a great shop and do some great stuff, especially love that scout blaster on the table!!


Thanks for the help everyone, i'm still stuck but at least I know what to look out for (14 yearolds seem to be top of your list). Hopefully either the right guild comes along or I can get lucky on a few good spawns as at the minute the dross that's coming through my harvesters is killing me both financially and asa Smithy.


Meridian


Master Weaponsmith


and





"In three words I can sum up everything I've learned about life: it goes on." -Robert Frost


Dodece
Sun Apr 18, 2004 8:01 pm
#11

The most important thing to remember is that guilds are transatory, and paranoia can explode without warning. With that being the case haveing your trust in that. Can come back to bite you. Even if your honest forthright generous. You can take the fall. That is why at a minimum you want to be in a position to fend for yourself if worse comes to worse.


Nothing is set in stone. I have been in player cities that have failed. So a good bit of advice is to restrain yourself on spending, and so forth, and not being dependent on a market such as a guild or player community that can go to hell in a handbasket just like that.


Page 1 of 1
Previous Next