Weaponsmith Archive

Thread: Scarey bug in the game terribly scarey

AldaronTavish
Sat Apr 24, 2004 1:02 pm
#1

What was your assembly success on the first one. Pretty sure if it was amazing the the others were great then yu'd get different starting stats.



Nirantani
Elder Smuggler

Kendrick Starwolf
Spy
Ahazi

Dodece
Sat Apr 24, 2004 1:10 pm
#2

See that is what I am wondering about is there a assembly success rate. I have never seen a message about it. All I know is that I have assembled well over a thousand guns now, and I can tell you the stats I will get based on the resources I put in. I thought the experimental value of a weapon was entirely ingredient based. If this is not the case should I just make gun after gun after gun chaseing an amazeing assembly to get these extra points?
Itchybacca
Sat Apr 24, 2004 1:13 pm
#3

So 13% is your normal, and one freak time you got an 18%?


If that's the case that is known as a Critical success, it happens very very rarely manytimes you may not even catch it.

It's happened three times now. Once about 6-7 months ago making a tangle pistol, I normally got 70ish% on them but this one freak time I was able to experiment to 98%. It was 3.0speed 112max damage. (at the time the normal on the server was like 3.4 99max damage)

THe secondtime it happened was on a DXR6-b rifle. My normal rifles are 5.7speed 351max damage with stock, this one was 4.9speed 399max damage ( http://www.tucko.com/critsuccesstenloss.jpg )

My most recent was on a Bowcaster. This thing was using all non enhanced components, my normal bowcaster is 5.2speed 290max damage this thing came out 4.5speed 329max damage.


I was very excited to say the least at each of these, but if that onetime fluke of 18% is not a scary bug, it's called critical success and it's a part of the game, and very very rare.



Now if I read you wrong and you normally have 18% and you got 13% for some fluky reason, maybe it's a bug.



--------------------------------------------------------------------------------------------------------
-Tuckiee MasterBounty Hunter/Carbineer

Dodece
Sat Apr 24, 2004 1:17 pm
#4

Well it surprised the hell out of me is all. Pleasant surprise. I was more concerned that there was a major bug in the game.
-Strife-
Sat Apr 24, 2004 1:39 pm
#5



Dodece.


This is what i'm making without stocks.







T21's


7.1Spd 135-367Dmg -70 +13 +10 35-30-63Ham






Almost the same materials (I can't give away all my secrets), all advanced components. 12 points.


The second one though does seem odd. It's happened once or twice for me but very rarely a prototype will come out with abnormally high stats. Perhaps thats what happened, as 10+ extra damage as well as the decrease in speed is odd.

Message Edited by -Strife- on 04-24-2004 04:46 PM




Strife & Discord
Master Weaponsmith
The Arsenal of Strife
-107 4517 Ragnarok Naboo

LLJK_Griz
Sat Apr 24, 2004 2:01 pm
#6

That's weird. I think someone else posted about a T21 oddity last month but nothing really interesting came from that thread.


The one on the right looks like a product of the random super-stats bug. I get ~357 max 7.2 speed with slightly worse ditanium and much better polonium, so yours should normally beworse than that because of the polonium.



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Dodece
Sat Apr 24, 2004 7:54 pm
#7

Strife the point is that it came out so well. When I was not useing super materials. T21s are not high on my to work on list. Personally working towards weapons I have a bit more experience with scatters llcs. About all you beat me on with the super was ham cost. The point was the materials were not terribly spectacular and it still had that high a experimentation on it.


I am also betting you have all the extra tapes to boot so in fairness you probabally could shave off more ham. You also have probabally had a lot more time to work on this then I have I made master weaponsmith at the end of january.


Anyway it was just a bizarre result. My real curiosity is whether the game is supposed to do this, or if it really is a bug in the game. I can see a little burp putting on acouple more experimentations but five that is just fantastic
Dodece
Sun Apr 25, 2004 12:54 am
#8

Okay today I got a request for low ham t21s . Obvious enough just knock off the stock and craft away. Now here is where the disturbing fact comes in useing the same ingredients for the most part mind you. First go I get a eighteen percent experimentation. I should have known something was up then. Since my usual is thirteen, but I got some new better polonium maybe that is what did it. Craft away and make a very fine T21 I will list that stats below. Then go onto the next one. When surprise surprise same materials different result. Start off with thirteen percent shoot. Make a far inferior weapon. Do this three more times same thing happens. Okay now what the heck happened. How in the heck can the same materials yeild 18 percent one time and 13 the next. Okay here is the stats for you guys to compare down to the smallest detail.


(o010u9ud) (lu7r28uu)

848/848 889/889

7.66.9

129-345135-374

27.5 29,7

-70, +11, +10 -70,+7,+10

37 32 68 39 33 71


Materials


Ditanium Iciege 537 455 800 838 278 946 787 812

Galinorian ocibemi 635 100 248 751 39 936 391 435

polonium 117 109 463 608 82 253 561 462 sorry fogot to right the name down on this one.

Alantium Esidi 315 22 454 411 845 19 200

Polysteel durabaote 786 937 666 642 995 964 736 777


These two used the same power handlers. The later ones I used were slightly better a point more on the max. Though they did bare the same results as the 7.6 model. Just one more point on the damage.


here are the stats on the power handlers I used 18/36 -.35 later on i used a 18/37 -.36


The barrels were handcrafted, but ended with the same stats. Its not hard to max the damage on these so they were identical. One might have better range but they shared the same damage 11/11


Now basic facts of my shop. I do not not live in a player city. Use a 43 crafting station and a tool just under fourteen. I aint on foods drugs buffs, or useing any kind of attachment. I am pretty sure I do not live on a server boundry, or any bermuda triangle of any sort. that all said I am completely confused. Is there something I am missing here. Is there some random generator for amazeing assembly.


If someone is on sunrunner and would like to see these weapons for yourself the weapons owner is curad, and the guns match the serials I gave above if by chance a csr ever sees this.The only thing I did differently on these guns. Was on the first one I tried to assemble before adding my alantium on. If you look closely at the hams you will notice on the better one the ham is higher then on the lesser one. On the first craft all greats, and I had two points to spare. Ten point smith, On the lesser I maxed sooner and could put four points on the ham.


So folks any clue what happened here.
Logix
Sun Apr 25, 2004 3:43 pm
#9

This bug isn't unheard of. It's happened to most of us at least once or twice.


For some reason yet to be discovered, the base experimentation starts out higher than it should be. This bug happened so rarely that it wasn't really a big deal. But .. if it's happening to you repeatedly and you can reproduce it pretty often, then we have a much bigger problem with experimentation going on.


LLJK_Griz
Sun Apr 25, 2004 5:46 pm
#10






Dodece wrote:
I thought the experimental value of a weapon was entirely ingredient based. If this is not the case should I just make gun after gun after gun chaseing an amazeing assembly to get these extra points?






Assembly results worse than great/amazing will have worse stats. However, there does not appear to be any difference between great and amazing assemblies. The pre and post experimentation stats are the same, and the high initial percent bug isn't limited to only amazing assemblies - I had it happen on a great assembly laser rifle.



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LLJK_Griz
Mon Apr 26, 2004 1:09 am
#11

Send a forum private message to Taurin with as much information as possible, also put in a /bug ticket.



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Dodece
Mon Apr 26, 2004 12:09 pm
#12

I am the bearer of bad news. This is a repeatable bug. I was able by following what I did exactly the other day to alter the initial experimentation on another T21. This time I worked it at eleven out of four attempts. So it seems to be random. I would provide a more thorough analysis on the percentage of how often you can get this bug to stick, but I do not have a thousand power handlers to work with. Needless to say by doing something specific during assembly you can futz the initial experimentation.


I highly doubt that a random anomoly can strike twice within two days to the same person on the same weapon. Worse yet this is a easily replicated bug. If it is endemic to all crafted items. Then we are in trouble, because if someone else has figured this out there may be thousands of exploit weapons floating about because of this.


Now my question is who do I give the specifics too on this. Its obviously a bug, but it might also be a exploit in practice right now. It dosent stick every time, but if someone were persistent enough they might be able to wrangle out better stats even if the materials are awful.


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