Weaponsmith Archive
Thread: Durability and condition
The generallyaccepted answer is that experimenting condition on subcomponents doesn't do anything. The finished weapons come out with the same durability. Even if you use a green power cube (+condition) in a geo sword/reinforcement core, the weapon will come out the same as one with a white cube.
I don't know why the hammers would decay at different rates - maybe the server was being weird. A previous test found that weapons without powerups using default attack degrade at 5 condition per 100 attacks. With powerups, 17 per 100. However, these were identical weapons and it was done in November, so it's possible that they've changed the decay mechanics since then.
Powerups and certain specials like overcharge and pistolwhip increase decay rate.