Weaponsmith Archive

Thread: Idea: Mines.

Tarnak_Archvold
Wed Apr 28, 2004 1:30 pm
#1

In real life, mines are a deterrent, not really a weapon. That is build to maim the victim, as a wounded soldier requires more resources then a death one. Thus mine fields slow the enemy down when the enemy know It is there.
Yes in real life this is a horrible concept, but for a game like this it is a wonderful concept.

I can easily invitation a few different mine types that could not be fixed with a stim pack or ignored if the player is buffed and in heavy armour.

Flame Mine: A sure hit flame DoT as the one would get from a flame thrower, is applied to the target whne he/she stepped on it.
Disease/poison mines: using poison and decides from a CM, this mines would apply the effect to the target when stepped on.
Bleed mines: Bacaly a sure hit bleed to a random pool.
Wound mines: Mines that does gives wounds, and BF. Instead of damage.
Slowdown mines: A mine that slows the victims movement speed.
Status effect: Mines that apply a dizzy, stun, blind, or KD effects.


Perhaps each effect would require a different subcomponent. To be used in a mine, and if more then one could be used several on the same type could increase the effect or time in effect.

This would make mine fields a FAR more effective defence mechanism, and it would give a tactical element. For instant a flame dot min on tatooine would be a deterrent unless a doctor had thoughts fire blankets ready.




"Once upon a time Rangers roamed the galaxies... Before the dark times, before the NGE. "
Once a Ranger, Always a Ranger.
LLJK_Griz
Wed Apr 28, 2004 1:49 pm
#2

Thatwould bean excellent way of adding variety to the munitions line as well as making base defenses less of a joke.




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