Weaponsmith Archive
Thread: WS Role in the Combat Revamp and what you would like to see.
RedRiver wrote:
let master smugglers choose speed or damage slice. give us WS some new weapon schematics. we haven't gotten any since the game was released!
Or turn quests like the scythe one into something like ASs do to get their RIS Schem, because looted schems are the biggest pain in the ass, especially ones with less than 3 uses, and also the fact that only one per char thing or two per char for the scythe thing is totally insane.
Trean wrote:
Or turn quests like the scythe one into something like ASs do to get their RIS Schem, because looted schems are the biggest pain in the ass, especially ones with less than 3 uses, and also the fact that only one per char thing or two per char for the scythe thing is totally insane.
I actually dig this alot, and will drive prices down too as long as they remain in balance with all the other weapons...or raise the resource/geo comp requirements...same with geo/dxr6b rifle schems..etc...
Might even lead to specialized weaponsmiths which could be cool. You have your main smiths that sell a little or a lot of everything, but other smiths that are not in it for total market control could specialize in scythes more effectively (or whatever looted schem weapon), without having to rely on incoming schems.
- Grenades and munitions need to be balanced. That is, they need to not suck. They need more charges, and (possibly) be easier to craft. In addition, all grenades other than the C12 should NOT becerted in the Commando tree, IMHO.
- Each weapon in our inventory needs to be "good". It's hard to quantify that term, but that's the most general way I can put it. There needs to be a potential customer for everything we can make, particularly junk no one uses right now like the Tusken or Power5.
- We need to give each weapon a unique identity. The DLT20 and DLT20a are the same bloody weapon (poor schematic placement notwithstanding). The scythe and the Hack have the same crafting requirements (???). The DL44 will always be better than the Metal DL44 b/c of resource caps, thus making the DL44 useless. All of these need to change, IMHO.
- Weapon certs need to better match up with weapon schematic placement in the WS tree. I can't make a laser rifle until Firearms 4. But a Rifleman will start wanting that Rifle at Rifles 2 (manyhours worth of work on the fledgling WS' part vice a few minutes for the aspiring Rifleman).
- Weapon certs themselves need to be re-arranged. Why is the second best rifle certed in a box that's so easy to get? Why are VKs certed at TKN (this was a knee-jerk change)? The entire certification system needs to be examined and re-worked.
That's all I can think of off the top of my head.
Edit: Or atleast remove the DOTs.
Message Edited by Dynastar on 09-15-2004 09:45 AM