Weaponsmith Archive
Thread: What difference does an amazing assembly success make?
WaiterFurall wrote:
I believe amazing successes allow for you to reach your max dmg with fewer points. Thus allowing a few extra points to stick in another row. That's just what I noticed.
A small correction here if I may... the above comment is basically correct concerning experimentation successes, but the original question was regarding assembly successes- two very different things. I am surprised at how many weaponsmiths are not aware of the distinction.
With regards to amazing successes during assembly, there are a few urban legends that maintain it provides a better path for experimentation or otherwise changes the experimentation path, but I see no validity to these claims. There is a big difference between a great assembly success and the grades below it (moderate, good, etc.) but I don't see any difference between great and amazing assembly successes.
The sad truth is that this behavior basically renders one whole FS crafting tree irrelevant, no...?
1) The base stats are higher then normal (i.e. on a great you get a 22% to start, and on the amazing you'd get higher) - might save you one point of experimentation overall
2) The cap for the max for every stat is higher (i.e. normally you can put 5 boxes of experimentation into Stat A, but now you can put 7 boxes) - might allow for a better product after experimentation.
Why does this happen? No idea here, and I'm sure there might be other outcomes as well, or the whole process is buggy
SantosL wrote:
On an amazing assembly, I have found two different outcomes:
1) The base stats are higher then normal (i.e. on a great you get a 22% to start, and on the amazing you'd get higher) - might save you one point of experimentation overall
2) The cap for the max for every stat is higher (i.e. normally you can put 5 boxes of experimentation into Stat A, but now you can put 7 boxes) - might allow for a better product after experimentation.
I havent noticed this effect. It may happen, but the difference must be fractional.
2) The cap for the max for every stat is higher (i.e. normally you can put 5 boxes of experimentation into Stat A, but now you can put 7 boxes) - might allow for a better product after experimentation
I have seen this when using yellow text cubes on DXR6-b s. Instead of getting a 20% initial start, giving about 70% max exp, i sometimes (twice so far) get a 25% initial assembly. I cant remember if it was on an amazing success. The DXR6-bs come out nice - about 410 max with a green cube.
BlasTech_Ahazi wrote:
Amazing success on assembly have yielded 420+ T21's, +20 riffle barrels. Very rare bug, if it is.