Weaponsmith Archive

Thread: XG and DRX MINES

Argonath
Thu Dec 09, 2004 4:33 am
#1

Which do more dmg? can anybody please post stats? im not sure which i want to make.



Barazin - Jedi
Eomer - Bounty Hunter
Solarstryder
Thu Dec 09, 2004 8:12 am
#2

I copied this directly from SeaRaptor's 'Complilation of Weaponsmmith Issues' stickied at the top of the forum.



Munitions Tree Balance Issues



  • Illogical placement of certain Mine schematics of the Munitions tree. The DRX Mine (Munitions I) requires a subcomponent (Warhead Stabilizing Mechanism) from MunitionsII and two named resources. The XG Mine (Munitions III) uses fewer resources than the DRX, only requires generic metals andsubcomponents craftable at Novice Weaponsmith. These two schematics should be swapped.
  • Mines require a balance pass. XG mine isAR1,Blast, with high damage. DRX mine is AR3, Blast, with rather low damage (I think damage output slightly worse than the XG after factoring in the AR bonuses). Anti-vehicular mine is AR1, Heat, with low damage. In other words, the easiest mine to make [XG Mine] is the best, and the hardest mine to make is the worst.
  • Grenades require a balance pass. In several cases, the HAM costs of the Proton Grenade (and generally, most other non-C12/C22 grenades) are so high, you end up doing more damage to yourself than you did to your target. Thermal Detonators are higher in the tree, but inferior to Imperial Detonators. Additionally, range modifiers for grenades tend to suck, something that's hard to reconcile with a weapon that supposedly has a large blast radius.
  • Grenade speed bugged. Irregardless of the speed on the actual grenade, all thrown weapons are hard-capped at a 9 second delay between throws.
  • CTRL_ALT
    Thu Dec 09, 2004 2:55 pm
    #3


    Yeah, XG not as good, but much easier and cheaper to make. DXR take a longer time to make and more resources, but can deal some good damage. I remember i mad about 500 total mines for our base and some jedi who were taunting out turrets died when the mines went off


    To make the DXR really worth it, have them sliced and powered up before putting in the turrets. Have XG mines for backup during emergency attacks.

    Message Edited by CTRL_ALT on 12-09-2004 01:55 PM



    CTRL ALT, Tempest
    Zion, Naboo Goleta Inc. (right in front of the shuttle)
    Novice Artisan, Master Bone Armor Crafter, Dabbler in the wielding of a CDEF pistol.
    A noob isn't a person...it's a way of life.
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