Weaponsmith Archive
Thread: Geo Sword Core and Reinforcement Core info
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ChewenMyFood
Mon Mar 07, 2005 7:42 am
#1
First are these Looted Cores any better than their crafted counterparts?
3 Geo Reinforcement Cores
Dam 43/48
Speed -.85
Wound 11
Ideal Range 28
Spaeacial Attack 9/5/5
7Geo Reinforcement Cores
Dam 23/27
Speed -1.264
Wound 12
Ideal Range 22
Spaeacial Attack 5/8/7
5GeoSword Cores
Dam 32/40
Speed -.54
Wound 16
Ideal Range 27
Spaeacial Attack 6/6/9
3GeoSword Cores
Dam 39/27
Speed -.45
Wound 14
Ideal Range 22
Spaeacial Attack 9/6/9
Second how many Cores do you need in a PH adn also how many Cubes/Solidifying Agents do you need per Geo Reinforcment Core andGeo Sword Core
Message Edited by ChewenMyFood on 03-07-2005 09:44 AM
SEAkridge
Mon Mar 07, 2005 8:50 am
#2
The first 2 sets (reinforcement cores) have some really nice speed. The damage isn't that great, but for grinding weapons they would be good. The second 2 sets (sword cores) you can get rid of. A master WS can make better in damage and speed than those. Also, you need 1 reinforcement core per PH, and each geo core needs only 1 cube, with 1 solidifying agent being optional (but recommended).
Hope this helps
HardwiredXMan
Mon Mar 07, 2005 8:55 am
#3
Well, I made some Geo reinforcement cores this morning with the following stats.
41/41 damage
-0.57 speed
12 wound
9/9/9 Range
6/6/6 HAM
That's using red cubes with -4 to all ranges and all HAM. I didn't use any solidifying agents though....so If I did, I'd probably be able to get higher stats.
Also, I'm not a 12pt weaponsmith and I didn't make these in a research city....so I'm sure other 12pt WS out there can make better.
As far as how many cubes/solidifying agents for a PH takes....they take one reinforcement core and the rienforcement cores take one geo cube. I actually used the above geo reinforcement core in a power hammer and got the following.
957/957 condition
5.7 speed
129 - 457 damage
31.5% wound
-32/-31/-31 range
110/32/20 HAM
I made that one by experimenting it to 85% on experimental damage....again, not in a research city and as you can see, my resources aren't the besteither.
Also, keep in mind that I'm fairly new to weaponsmithing, but this is my experiences after 2 months 
ChewenMyFood
Mon Mar 07, 2005 3:47 pm
#4
How about a Exocutioners Hack Schem...
- Does it need Reinforcement or Sword Cores?
- How many Cores does it need?
- And does it need any other speacial components?
P.S. I like color.
StrandedonEarth
Mon Mar 07, 2005 4:56 pm
#5
Hacks have the same requirements asscythes: 2 geo sword cores, carbonite, andphrik. The difference is that a Hack schem is only 1 use, compared to 2 uses on a scythe schem. So to maximize that schem, you definitely want to get a set of 7 cubesand agents, or 6 looted cores, to get 2 hacks from that use. It's been reported that sets of 9 cubesare dropping, not so sure on agents but since agents are optional, you may be able to get 3 Hacks from a schem.
StrandedonEarth
Tue Mar 08, 2005 1:53 am
#7
I think something needs clarification here. To MAKE a Geo sword coreor re-core, you need a cube and an optional but desirable solidifying agent. If you have already looted cores, then there's nowhere left to put the cubes/agents. Another disadvantage in loot cores is that they only have Ideal Range mods instead of all three range mods that crafted have, so a PH made with one will have horrible accuracy unless you can keep your target in the sweet spot.The bright side of that is thatusually the Ideal Range on a worthwhile loot core isbetter than crafted.
Message Edited by StrandedonEarth on 03-07-2005 01:05 PM
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