Weaponsmith Archive

Thread: What makes a high damage Carbine?

SamousNemo
Mon Mar 07, 2005 12:08 pm
#1


My apologies if this has been mentioned before. If so, please post a link.


Accuracy, HAM,and speed is not an issue (I'm a BH). But how what components will increase damage? Obviously slice, krayt tissue, and pups, but what else?


Scopes? Stocks? Muzzles? Grips? What kinds? Anything else?


And if it's not too much to ask, are 68 max damage and -.47 tissues decent?


Thanks in advance.



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
happyheadhunter
Mon Mar 07, 2005 2:29 pm
#2

One of, if not the biggest factor is the resources used. Basically all ranged weapons need Conductivity and Overall Quality. Another big factor is the ol' 12 point smith. The extra 2 points can make a helluva difference. My two favorite carbines, mostly for looks, are the scoped, and stocked elite carbine and laser carbine. With the 68 max dam tissue, which is nice, you should be able to make something that fits your needs.



================
g - m a n
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t h e b r o t h e r h o o d o f o b l i v i o n

SamousNemo
Mon Mar 07, 2005 2:54 pm
#3

Super, thnx for the input.


Also, I heard that crafted stocks have higher damage than the Imp ones, is this true?



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
weaponmaster88
Mon Mar 07, 2005 3:24 pm
#4






SamousNemo wrote:

Super, thnx for the input.


Also, I heard that crafted stocks have higher damage than the Imp ones, is this true?






yes imp ones are 25min 25max -.5? speed crafted are 40min 40max +.3 speed so if your not a BH and speed is an issue then you get a much faster weapon with imp stocks, but only use crafted if speed isn't an issue



Xerses- Master Jedi

Zudet- Master Pilot (almost) and BH
Come visit my shop at 4777 -2444 tatooine (deliver 4 mod jewlery here and auction winnings as well)
Carambol
Mon Mar 07, 2005 6:10 pm
#5

formfitted stocks has 30 max dmg i think, and also No Special Attack Cost
giffordgekko
Mon Mar 07, 2005 6:35 pm
#6

m8 sadly its all down to the slice, im a carby and now a WS - i made some Laser Carbs with +80 tissues and the best possible resources i have - i manged to get around380 to400 (i made quite a few)unsliced (speed around 2.2 and decent ham costs - like 20/40/30ish)


the ones i got good damage slices on, with pups the're just under 700 max dmg - now i need an anti-decay kit for it - 20minutes use degraded the weapon a lot - down from 1020/1020 to 900/1020


m8 pray for a dmg slice
SamousNemo
Mon Mar 07, 2005 11:06 pm
#7

Well guys, thanks for all the input, but didn't do me much good today.


I had found 10 tissues all of the same serial. Weaponsmith told me if we made the power handlers in a factory all at the same time, I could get 3 carbs out of it instead of two. Wanting to increase my chances in case the slice came out bad, I forked them all over. Got 3 very remarkable laser carbs out of it, 3.4 sp and 83-387 dmg. Took all three to a Master smuggler.


Three speed slices. Each and every slice was for speed.


That was a fun waste of 600k. /yippee



-Samous Nemo; Dirty, Lowlife, Bounty Hunter Scum
Former Bounty Hunter Correspondent
Call me "Sam"
Zandergeef
Mon Mar 07, 2005 11:14 pm
#8

Besides krayt tissue the only other thing to keep an eye out for is maybe an exceptional rifle-barrel. Everything else can be maxed out pretty much.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

Olib
Tue Mar 08, 2005 2:59 am
#9

12pt makes a hell ofa difference in DAMAGE? how? Many of my resources max out the bar, or get very close (90% or above), and I can still fill the damage bar at 10pt, therefore the extra 2 points should not be that important to damage, rightt?



IGN Oli'b
stanleycat
Tue Mar 08, 2005 4:29 am
#10

olib - you are 100% correct.


The extra points are used in the other exp lines (for me its condition generally), or as a fallback if the dreaded moderate success hits



Jase theAce
ex_SWG
happyheadhunter
Tue Mar 08, 2005 5:03 am
#11






Olib wrote:

12pt makes a hell ofa difference in DAMAGE? how? Many of my resources max out the bar, or get very close (90% or above), and I can still fill the damage bar at 10pt, therefore the extra 2 points should not be that important to damage, rightt?




Apparently you've never had a bad experiment like the rest of us...and as said previously in this post, the cond. can drop quickly so, experiment gods willing, you have the points left over to dump in cond, yes it does make a difference.




================
g - m a n
================


t h e b r o t h e r h o o d o f o b l i v i o n

giffordgekko
Tue Mar 08, 2005 6:28 am
#12

put the +2 pts into durability


p.s. as i said all down to the damage slice
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