Weaponsmith Archive

Thread: Multiple Enhancement Schems?

ZeticWest
Tue Mar 08, 2005 12:47 am
#1

Are there any schems that allow for more than one enhancement components. Like maybe use a krayt tissue for damage and a green cube for condition?


Thanks in advance.




* Zetic * Master Commando * Feel The Burn *

* Mr-Smith * Munitions Master *
* Making the Galaxy a Safer Place One Weapon At a Time *

* Busting Juevos * Apprentice Bounty Hunter * Your Juevos Are Mine

Olib
Tue Mar 08, 2005 2:55 am
#2

if i understand you correctly - geo pistol for one


It requires, if i remember correctly, 1 power cube, and 4 powerhandlers (krayt enhanced)



IGN Oli'b
roxby
Tue Mar 08, 2005 3:33 am
#3

Bowcaster: 4xKrayt and 1xGorax ... rocket launcher too




ZeeZee
GSA Guild Master Weaponsmith (12pts,FS)
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ZeticWest
Tue Mar 08, 2005 4:08 pm
#4

My Original thinking was the maybe Ive found a good way to use a Green and A Yellow Geo Cube. Trying to make a weapon that is high in Damage and High in Condition as well.


Im betting that If what is usually done is to use damage enhancements whenever possible. Such as the pistol a damage cube and then the damage tissues as well.




* Zetic * Master Commando * Feel The Burn *

* Mr-Smith * Munitions Master *
* Making the Galaxy a Safer Place One Weapon At a Time *

* Busting Juevos * Apprentice Bounty Hunter * Your Juevos Are Mine

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