Weaponsmith Archive

Thread: annoying moderate sucess'es

tyrell1
Sat Aug 13, 2005 4:33 am
#1


can any tell me wots the logic behind when u get a moderate or good sucess it deducts points from the mod u were expermenting on1 ! ! i just dont understand why it takes points off instead of slightly increasing it .Fair enough a crit failure should reduce its value but a moderate and a good is still wot it is.......a sucess and really annoying to get peanlised for a sucess..........


Ps...........sorry 4 th bi.tch just lost 177 tissue on 2 moderates

Message Edited by tyrell1 on 08-13-2005 12:36 PM

Message Edited by tyrell1 on 08-13-2005 12:36 PM



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orad
Sat Aug 13, 2005 4:46 am
#2

you should make sure your using bespin port in a manufacturing center and that shouldnt happen. sry to hear about your lost tissues tho



orad





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MasterSheep
Sat Aug 13, 2005 5:40 am
#3

yeah or grab FS crafting then you get mostly amazings..


moderate successes add to 2 stats and reduce one usually (but it does depend on what you were experimenting on)


eg moderate on damage might add to min dam and wound and take from max dam


A'ru





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Hurlobacca
Sat Aug 13, 2005 6:45 am
#4

Crafting with 177 tissues without using bespin port on each experimention attempt is just pure silliness. I have a chef experiment the filling down to 17 for me. The bonus is a little bit lower but you still won't get mods or goods and you won't get filled up quite as quick. I use the low filling port mostly when I'm trying to make factory schems since that can take multiple tries to get the right one but will usually use full bonus/fill portif I"m making something special.

Message Edited by Hurlobacca on 08-13-2005 09:46 AM



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Cygnusaa
Sat Aug 13, 2005 7:09 am
#5






orad wrote:

you should make sure your using bespin port in a manufacturing center and that shouldnt happen. sry to hear about your lost tissues tho



orad








you mean research center





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ShugFlurry
Sat Aug 13, 2005 9:07 am
#6



Hurlobacca wrote:
Crafting with 177 tissues without using bespin port on each experimention attempt is just pure silliness. I have a chef experiment the filling down to 17 for me. The bonus is a little bit lower but you still won't get mods or goods and you won't get filled up quite as quick. I use the low filling port mostly when I'm trying to make factory schems since that can take multiple tries to get the right one but will usually use full bonus/fill port if I"m making something special.

Message Edited by Hurlobacca on 08-13-2005 09:46 AM





I find +24 bonus, 20 fill is fine, gives me 5 experiments with the bonus, tho 16 fill might be nice, getting 6 of them w/o waiting.



Shug
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orad
Mon Aug 15, 2005 6:32 am
#7

yeah lol research center



orad - munitions trader
opea - engineer(cancelled)
arritarr - smuggler (cancelled)
ooco - spy

vendors are located at - 4116 3415 near theed.
armor,resources,droids,weapons,loot
please leave any winnings on the "premium resources" vendor
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