Weaponsmith Archive

Thread: So who's right? SWGCraft or Allakhazam?

jmatt
Fri Nov 28, 2003 12:53 pm
#1

I took a look at some of the schematics available on these 2 sites earlier and was disturbed to find that they are radically different concerning resource usage.


For example, for a Flamethrower, SWGCraft list the following necessary resources: 92 Metal, 65 Steel, 40 Reactive Gas, 35 Iron, 20 Inert Petro, 17 Wood, 14 KLPF, 12 Copper, 12 Low Grade Ore, 5 Crys Gems.


Allakhazam lists: 28 Class 3 Liquid Petro Fuel, 70 Polonium Iron, 130 Cubirian Steel, 15 Metal.


What the heck is going on? I'm not a smith, so I dont have the schematics available to me (I just provide resources for others to use). I looked a bit further,and a lot of other schematic resource lists don't match either.

LLJK_Griz
Fri Nov 28, 2003 2:05 pm
#2

Yes.


Most of the named resources are only used in one or two schematics, or not specifically required for anything at all.




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Weapons_Specialist
Fri Nov 28, 2003 8:33 pm
#3

Generally speaking SWgCraft is a lot more reliable, Allakhazam is like never updated



---------------------------
Chilina Adeareun, Talus, Bria
Master Tailor - Maser Image Designer
Jowab
Sat Nov 29, 2003 1:10 am
#4

off the top of my head I know for sure a flamethrower do not require class 3 liquid petro, as I have none of that in stock and am making flamethrowers
LLJK_Griz
Sat Nov 29, 2003 1:48 am
#5

Allakhazam's listings are from months ago before the balance pass that removed specific resource requirements.


Swgcraft's listings are mostly up to date but include materials required for all subcomponents, including optional ones like rifle stock.




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jmatt
Sat Nov 29, 2003 1:54 am
#6

Well, I'm a bit confused by the SWGCraft reverse lookup, then. Is it really the case that the only schematic that calls for Cubirian Steel, specifically, is the Advanced Padded Armor Segment? It's not used to make anything else?
Ysa_Batu
Sat Nov 29, 2003 5:31 am
#7

I haven't been to Allkazaham since I've found a better character builder. But, I've been following SWGCraft since I've found it, and I've noticed that it gets updated rather quickly. When the patch went into remove the specific components for Heavy Weapons, it wasn't long before SWGCraft was updated. Plus the resources database, depending on the participation of your server, it can be a major time saver.



Kaya Turley - Master ShipWright - Master Weapons - Master Artisan - Lowca
All those moments will be lost in time. Time..to..die....
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