Weaponsmith Archive

Thread: New Krayt HAM- Tissues

HedgeSk8
Fri Nov 28, 2003 3:05 am
#1

Well i was just looking at some screenshots from the test center showing krayts with HAM of 325K. This would really change the tissue market for sure. Man first the FWG5 and such nerf now this, gonna really make uber weapons real rare, and the tissue market go insane.





-=Hedgerail Weapons=-

Hedgerail Zdahos-Master Weaponsmith

Shop Located West of Moenia, Naboo (4036, -4532)
Kettemoor Galaxy


Djferio
Fri Nov 28, 2003 6:20 am
#2






HedgeSk8 wrote:
Well i was just looking at some screenshots from the test center showing krayts with HAM of 325K. This would really change the tissue market for sure. Man first the FWG5 and such nerf now this, gonna really make uber weapons real rare, and the tissue market go insane.




That's why i dont sell my 50+ tissues now



iOziss Zirzosski

Where ever there is Light Darkness will shine

iiDark Jedi Knightii
AnXdiety
Fri Nov 28, 2003 7:11 am
#3

Correction notice:

Giant Canyon Krayt spotted yesterday with 463k HAM. Can't wait to see an Ancient.





Anxdiety / Anx'ty

and all those voices in my head have every right to be there

Djferio
Fri Nov 28, 2003 7:15 am
#4

ancient have near 800k



iOziss Zirzosski

Where ever there is Light Darkness will shine

iiDark Jedi Knightii
Peadar
Fri Nov 28, 2003 9:50 am
#5

Hmmm..this is not good news...First they screw up the resource shifts (spawns are waaaaaaay to rare), then they nerf the FWG5, now Krayts with 400K HAM? Guess what...it ain't worth it IMO, if the Dev's are trying to destroy this profession they're on the right track!


/shakes head


.....Commando here I come ...woo hoo!




Perhaps you feel you are being treated unfairly? ...Darth Vader
deekistheman
Fri Nov 28, 2003 11:41 am
#6

If the Devs are tryin to stay true to the whole star wars movies, then they should keep the proportions of creature/character/npc stats the same. What I mean by this is that they shouldnt just make the Krayt have 300k-800k Ham without changing the rancor. Why the rancor? Well, if anyone has ever read the books they would know why the rancor was so slow and sluggish in Jabba's palace. It was like this because it had fought (and won) against a Krayt Dragon, which was provided by Boba Fett himself as a missions for Jabba. And thus, if they change rancors, then they need to change panthers, grauls, etc. This is completely throwing the game out of whack. Please if your are a dev reading this, please o pretty please (and i'm not meaning to sound sarcastic) stop with the "nerf bat" and making stuff that is hated, more hated. How about instead of making guns with krayt more rare (and thus creating monopolies for certain players) make better and different types of tisses or things u can put into the gun? That way everyone can get three types of a gun: normal, krayt, and the one above krayt. Otherwise you are going to have a few people running the pvp, and weaponsmith industry, and everyone else with weapons a step or two above a CDEF.


Thanks for your time,


Vix




[ Vix Acworth ][ Rays Hope ][ Famine ]
My_Pride,_My_Power,_Your_Peril
N Roughneck Warriors N
RW GENERAL

...and (Colonel) Sanders too!


WerrtZer
Fri Nov 28, 2003 12:54 pm
#7

This is fine for the established smiths who have had their time to make millions on the kayt weapon goldrush.


A lot of us new and upcoming smiths will now never get a chance to work with krayt enhancements, as the cost (and availability) will become an obstacle to us doing so. On the other hand mega rich established smiths will still be able to pay for these tissues at whatever the new prices come out at, and in turn be able to produce enhanced weapons and sell for whatever price they choose.


Some one explain the thinking here...?


On another note: the At-St is being nerfed from PvE encounters so this means that the krayt hunters lose a major weapon in their arsenal. Only master CH will be able to control the pets necessary to take down a Krayt IN THEIR CURRENT GUISE.


Increasing their HAM by a factor of ten or more, basically makes this creature unkillable, and hence its loot will be a lot less readily available (if at all).


Can't us new smiths PLEASE have something to enable enhancements that don't invlove spending obscene amounts of credits on, or having to kill 50 lokian NPCs to find...?




Dev' Eloper uses Combat Balance Reschedule on you for 6-8 months worth of damage points!
You shoot your mouth off on the forums but miss! You post constructively but it is deleted!
Ubercred It'Duper tips you Cr 27,000,000,000,000,000,000 but you evade it!
Dev' Eloper uses Publish 10 Vendor Fix on you for 55 item limit damage! Your vendors and 12 months of work have become incapacitated!
You use Cancel Account Button on Dev' Eloper for $15 p/m of damage!
Dev' Eloper tries to use JTL Expansion pack on you for $50 worth of damage on you but misses!

You use windows sys32 fdsk utility on StarWars Galaxies program files for 2.4Gb of damage! StarWars Galaxies: An Empire Developed is no more!!
Remliel
Fri Nov 28, 2003 4:50 pm
#8

The FWG5 was never intended to have the ability to have multiple power handlers (And thus be multiKrayted) per Devs, and Krayt Dragons are far too easy to kill in their current state.


I disagree. Instead of making a new uberweapon that people will pay millions for to oneshot or completely overkill someone in PvP, do exactly what is happening now. Reduce the influx of Krayt tissues and pearls. Make people WORK to get the materials needed to make these weapons. The combat people get the materials, and the crafters turn them into highly desired and powerful works. It's a symbiosis that drives a good economy.


Eventually, people will lose the weapons to decay, and the prevalance of them will come down for a more reasonable level. Why not instead of using Krayt weapons, use the one BELOW Krayt?


You can have your three types of gun. Normal, the one above normal, and Krayted. Hell, there aren't even equivalents to the Krayt boost for melee weapons, from what I see.


Peope will learn to adapt. Not eveyone needs to be uber.




- Remliel Al'Abaster, Master Artisan/Marksman of Corellia
Aspiring Master Artisan/Weaponsmith/Smuggler
Holocron 1: Master Commando (Novice 0/0/1/0)
Uulonze
Fri Nov 28, 2003 8:54 pm
#9

I am more worry about looted weapons that is much better any Master can make.
Wynan
Sat Nov 29, 2003 4:18 am
#10

lol and with this thread title I thought they changed tissues so that they increase HAM cost...
revisoHT
Sat Nov 29, 2003 4:42 am
#11

i was hoping it was a new tissue that reduced ham....



Rev-iso, Rebel Medic
"I just wanted to touch it. I was so dizzy from the beer. I don't remember much."

Luzenit
Sat Nov 29, 2003 8:45 am
#12

I have been stockpiling tissues until I perfect a potential schematic I am happy with. Now I am happy I did with the krayt tissue crisis about to be unleashed. Gotta hunt these things while the getting is good. Even aspiring weaponsmiths should go hunting while it is easier to do so now. Stock them in the bank until you are ready to craft with them.



Kazara____ Weaponsmith___Master Commando____


"Imperial Gal of Fiery Pwnage"


[KAZ]mart Theed -5171, 3385:::::::::Mission Market Restuss 5444, 6370



Page 1 of 1
Previous Next