Weaponsmith Archive
Thread: Loot Component Changes
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GraySeven
Sat Apr 30, 2005 7:16 am
#1
Haven't seen a post concerning all of the loot changes. This is just a small list of what I currently know of...
Rancor Teeth: Cool new graphic looks like a tooth, but no other changes aside from removal of Ideal Range and HAM mod's after conversion
Krayt tissue: Unchanged
Geo Cubes (all): Unchanged, though white appear to do nothing at all even though blurb says they "increase effectiveness".
Sword Core: Big Change. A set with stats of Min/Max Damg 10/11, speed -.31, wound 6, ideal range 8, HAM 8/6/7 now is
Min/Max Damg 11/23, speed -.63, wound 6, no ir, no HAM, attack cost -3
Geo Reinforcement Core: Also big changes. Original set stats of min/max damg 25, speed -.4, wound 10, Ideal Range 20, HAM 10
is now min/max damg 19/47, speed - 1.14, wound 0
Blade Vibro Units are unchanged except for the removal of HAM and ideal range stats.
Anyone else have some?
HAWKE61
Sat Apr 30, 2005 8:09 am
#2
All my krayt scales look useless no stats. Krayt segs converted to diff types of armor segs
Itet
Sat Apr 30, 2005 9:31 am
#4
Be ware of an issue with "stacked" loot.
I had a stack of 10 tissue, made a schematic, and was running it in the factory. The "stack" of 9 tissue became 1 handler with all the tissue gone.
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