Weaponsmith Archive
Thread: powerups are now powerdowns?
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Morthious
Sat Apr 30, 2005 3:06 pm
#1
has anybody noticed when a new powerup is added to your weapon the dps actually go down? any info? my customers are blaming me LOL!
thanks Morgath
TJMaverick
Sat Apr 30, 2005 3:09 pm
#3
I haven't done any testing on this. Can we get some more info on this guys?
Post your post-cu crafted weapon stats here.
Kryxal
Sat Apr 30, 2005 3:38 pm
#4
If they're running out of action quickly, trading off speed for damage could be a GOOD thing...
Weaponsmith_Drake
Sat Apr 30, 2005 4:02 pm
#5
If i get a chance anytime soon ill see if i can get some results on this
(need someone that is good at maths to pm me
)
SlaserX
Sat Apr 30, 2005 4:07 pm
#6
Ignore the elemental damage pups. They are ABSOLUTELY worthless. Unless you made your weapon for the sole purpose of doing elemental damage, and put all points into the element, then you threw on the pup to add more elemental damage... oh wait, it would still be worthless. There is no possible way, no possible resist that would make using the elemental damage worth it, much less the pup's that go for them. Good planning on SOE's part 
SWROChandler
Sat Apr 30, 2005 4:14 pm
#7
They work like ship part mods or new armor layering, except being temporary and aftermarket. Two fields, one makes one attribute more good, and the other makes another less bad. So far, my customers seem to prefer the ones that detract from accuracy.
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