Weaponsmith Archive

Thread: how is dps calculated?

giffordgekko
Sat Apr 30, 2005 4:22 pm
#1

how is the base and modified dps calculated/formulated? any posts on this? would love to know
giffordgekko
Sat Apr 30, 2005 5:28 pm
#2


example of how i think it works


min dmg 450

max dmg 907

weapon speed 2.28

elemental dmg 46

modified speed 1.36


base dps = 307

((elemental+min+max)/2)/speed = 307.6


modified dps = 497

((elemental+min+max)/2)/modified_speed = 515 so it doesnt work





Message Edited by giffordgekko on 05-01-2005 01:32 AM

Abbell
Sat Apr 30, 2005 7:04 pm
#3


Damage Per Second


((Min+Max)/2)/speed=Base DPS


example:


Min 596 Max 1130 Speed 2.45


596+1130= 1726, 1726 / 2= 863, 863 / 22.45= 352.24


Base DPS is 352.24


If you just spam the attack key you will average 352.24 points of damage per second of combat.


Your Mod DPS is calculated based on any proffesion modifiers. (ie increased general melee speed)


Raw damage is important, but if you are not hitting the enemy very fast you are doing less damage overall. More speed will use up your action much faster, but you can perform other actions faster and use more specials in a shorter time frame. (ie anti-Knock Down)


Finding a weapon with higher DPS means you have a moreoptimally balanced weapon. Also since all weapons are capped at some point for dmg and speed the better the base DPS the betteryou weapon is compared to others on the server.


Always look carefully at all stats on a weapon. Action cost can be important if you find yourself running out alot because of your fighting style. Accuracy can be important if you do not have a high enough level overall to offset misses. (ie trying to level an Elite Class proffession).


Also remember that a weapon with closer min and max values can often do more overall damage in battle. These weapons also tend to have higher DPS values.


Example:


Min 800 Max 1000 Speed 2.45


800 + 1000 =1800, 1800 / 2 =900, 900 / 2.73= 367.35


Base DPS= 367.35


As compared to the first example the second hammer will never hit for less than 800 points, whereas the first can hit for as low as 596. If a special causes 2x dmg that makes it 1600 compared to 1192 minimum damage.




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